Creatures in "Giant" Category
System: Pathfinder | SRD
Creatures in "Giant" Category
CR Ash Giant 11 Cave Giant 6 Cliff Giant 9 Cloud Giant 11 Desert Giant 9 Eclipse Giant 19 Hill Giant 7 Jungle Giant 10 Marsh Giant 8 Moon Giant 15 Mountain Giant 18 Ocean Giant 14 Plague Giant 14 River Giant 6 Rune Giant 17 Shadow Giant 13 Slag Giant 7 Stone Giant 8 Storm Giant 13 Sun Giant 16 Taiga Giant 12 Tomb Giant 12 Vault Giant 17 Wood Giant 6
XP 12800
Init +2
;
Senses low-light vision; Perception +8
Defense
AC 25, touch 11, flat-footed 23 (+4 armor, +2 Dex, +10 natural, –1 size)
hp 147 (14d8+84)
Fort +15,
Ref +6,
Will +5
Immune disease, poison
Offense
Speed 40 ft. (30 ft. in armor)
Melee Huge club +20/+15 (2d6+11 plus disease), slam +15 (1d8+5 plus disease) or 2 slams +20 (1d8+11 plus disease)
Ranged rock +12 (1d8+16 plus disease)
Space 10 ft.,
;
Reach 10 ft.
Special Attacks disease, rock throwing (120 ft.)
CMB +22
CMD 34
Statistics
Str 33,,
Dex 14,,
Con 23,,
Int 9,,
Wis 12,,
Cha 10
Base Atk +10
Feats Catch Off-Guard , Cleave , Great Cleave , Point-Blank Shot , Power Attack , Precise Shot , Self-Sufficient
Skills Climb +14, Heal +7, Intimidate +6, Perception +8, Survival +9
Languages Common, Giant
SQ oversized weapon, vermin empathy +14
Special Abilities
Disease (Su) While ash giants are immune to disease, they carry a contagious form of leprosy. Any creature struck by an ash giant’s attacks is exposed to this virulent sickness. Ash Leprosy : Injury; save Fort 23; onset 1 minute; frequency 1 day; effect 1d2 Con damage, 1d2 Cha drain; cure 2 consecutive saves. The save DC is Constitution-based.
Oversized Weapon (Ex) An ash giant can wield Huge weapons without penalty.
Vermin Empathy (Ex) This ability functions as a druid’s wild empathy ability, save that it works only on vermin. An ash giant gains a racial bonus on this check equal to its Hit Dice (+14 for most ash giants). Vermin are normally mindless, but this empathic communication imparts upon them a modicum of implanted intelligence, allowing the ash giant to train vermin and use them as guardians (although it does not grant them skills or feats).