Creatures in "Gillman" Category
System: Pathfinder | SRD
Creatures in "Gillman" Category
CR Awakened Agent 11 Gillman 1/3 Ship Scavenger 5 Squall Seer 9 Wet-House Emissary 7
XP 135
Init +1
;
Senses Perception +2
Defense
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 6 (1d10+1)
Fort +3,
Ref +1,
Will -1; +2 vs. enchantment
Weaknesses water dependent
Offense
Speed 30 ft., swim 30 ft.
Melee spear +2 (1d8+1)
Ranged light crossbow +2 (1d8+1/x3)
CMB +2
CMD 13
Statistics
Str 12,,
Dex 13,,
Con 13,,
Int 9,,
Wis 8,,
Cha 10
Base Atk +1
Feats Skill Focus (Perception)
Skills Perception +2, Swim +13
Languages Aboleth, Common
SQ amphibious
Special Abilities
Enchantment Resistance (Ex) Gillmen gain a +2 racial saving throw bonus against non-aboleth enchantment spells and effects, but take a –2 penalty on such saving throws against aboleth sources.
Water Dependent (Ex) A gillman’s body requires constant submersion in fresh or salt water. Gillmen who spend more than 1 day without fully submerging themselves in water risk internal organ failure, painful cracking of the skin, and death within 4d6 hours.