Ginever
System: Pathfinder | SRD
Ginever
CR 5
XP 1600
Init +2
;
Senses darkvision 60 ft., low-light vision; Perception +4
Defense
AC 17, touch 17, flat-footed 15 (+2 Dex, +5 luck)
hp 63 (6d10+30)
Fort +7,
Ref +7,
Will +7
Immune poison
Resist acid 10, cold 10
Weaknesses vicious sobriety
Offense
Speed 30 ft.
Melee touch +10 (inebriate) or bite +10 (1d6+2)
Special Attacks fortifying gaze, inebriate
CMB +10
CMD 27
Statistics
Str 18,,
Dex 15,,
Con 21,,
Int 8,,
Wis 14,,
Cha 11
Base Atk +6
Feats Ability Focus (inebriate) , Alertness , Power Attack
Skills Disguise +2 (+6 when appearing human), Intimidate +9, Perception +4, Sense Motive +4, Stealth +10, Survival +10
Special Abilities
Drunken Defense (Ex) A ginever’s unpredictable swaying movements carry it out of harm’s way, granting it a luck bonus to Armor Class and CMD equal to its Constitution modifier.
Fortifying Gaze (Su) A ginever’s gaze dramatically increases the potency of alcoholic liquids in a 30-foot cone. Inebriated creatures (either independently intoxicated or affected by the ginever’s inebriate attack) that meet the ginever’s gaze must succeed at a DC 13 Fortitude save or gain one of the following conditions of the ginever’s choice: confused, fascinated, or prone. The effect lasts 1d6 rounds. Alchemical and magical liquids in this area of effect are transformed into alcohol for 1 hour, rendering them inert; magic items can resist this effect with a successful Fortitude save. A ginever can suppress or resume this ability as a free action.
Inebriate (Su) A ginever can infuse a living creature’s body with alcohol with a successful touch attack, imposing the sickened condition for 1d6 hours. Each additional touch after the first deals 1d4 points of Dexterity damage; this Dexterity damage heals immediately once the sickened condition is removed. A creature can stave off the effects of a touch attack with a successful DC 15 Fortitude save, but on a success it gains no immunity against future inebriation attempts.
Vicious Sobriety (Ex) A ginever’s volatile blood is vulnerable to effects that sober a creature. A delay poison or polypurpose panacea sickens a ginever for 1 hour, while a neutralize poison spell staggers it for 1 hour. In either case, a ginever can negate the effect with a successful Fortitude save.