Gliding Tutle
System: Pathfinder | SRD
Gliding Tutle
CR 2
XP 600
Init +0
;
Senses low-light vision; Perception +0
Defense
AC 14, touch 9, flat-footed 14 (+5 natural, -1 size)
hp 19 (3d8+6)
Fort +4,
Ref +3,
Will +1
Offense
Speed 10 ft., fly 30 ft. (clumsy), swim 20 ft.
Melee bite +3 (1d8+3)
Space 10 ft.,
;
Reach 10 ft.
Special Attacks gliding charge
CMB +5
CMD 15
Statistics
Str 14,,
Dex 10,,
Con 13,,
Int 2,,
Wis 11,,
Cha 5
Base Atk +2
Feats Flyby Attack , Toughness
Skills Fly -4, Swim +10
SQ glide, shell
Special Abilities
Glide (Ex) A gliding turtle can’t use its fly speed to hover. When flying, a gliding turtle must end its movement at least 5 feet lower in elevation than where it started.
Gliding Charge (Ex) While gliding, a gliding turtle can ram into a creature. When it does, it makes a charge attack against a creature it can reach with its speed. If the attack hits, it deals 2d6+3 points of bludgeoning damage and the turtle can immediately perform a bull rush combat maneuver as a free action against its target without provoking attacks of opportunity. The gliding turtle immediately stops gliding after this attack, landing on the ground and, if applicable, taking falling damage as if it deliberately jumped.
Shell (Ex) As a move action, a gliding turtle can retract its limbs and head into its shell. It can’t move or attack while in this state, but its armor bonus from natural armor increases by 2 as long as it does. Emerging from its shell is a move action.