Treasure
System: Pathfinder | SRD
Treasure
CR 9
XP 6400
Init –5
;
Senses blindsight 30 ft., tremorsense 60 ft.; Perception –5
Defense
AC 15, touch 3, flat-footed 15 (–5 Dex, +12 natural, –2 size)
hp 119 (14d8+56)
Fort +8,
Ref –1,
Will –1
DR 10/—
Immune acid, cold, ooze traits
Resist electricity 20, fire 20
Weaknesses brittle, vulnerable to sonic
Offense
Speed 5 ft., burrow 5 ft.
Melee slam +11 (3d8+4/18–20 plus pull)
Space 15 ft.,
;
Reach 15 ft.
Special Attacks engulf (DC 20, 6d8 piercing/slashing and 2d6 acid), pull (slam, 5 ft.), razor sharp
Aura hypnotic lure (30 ft., DC 18)
CMB +15
CMD 20 (can’t be tripped)
Statistics
Str 16,,
Dex 1,,
Con 18,,
Int —,,
Wis 1,,
Cha 1
Base Atk +10
Skills Stealth –3 (+7 underground)
SQ freeze (as geode)
Special Abilities
Brittle (Ex) Attacks that deal bludgeoning or sonic damage can inflict critical hits on a glimmerhollow. The glimmerhollow remains immune to precision-based damage, such as damage from sneak attacks.
Engulf (Ex) A glimmerhollow can attempt to engulf all creatures adjacent to it at the start of its turn, provoking attacks of opportunity as normal. Each target that does not make an attack of opportunity must succeed at a DC 20 Reflex saving throw to avoid being trapped and take a free 5-foot step away from the glimmerhollow. Engulfed creatures are pinned and risk suffocation, and they take 6d8 points of piercing and slashing damage from the creature’s crystal formations and 2d6 points of acid damage from its digestive secretions each round. The save DC is Strength-based.
Hypnotic Lure (Ex) The scintillating colors of the crystals on the glimmerhollow’s interior create a mesmerizing display that further entices its prey. All creatures within 30 feet of the glimmerhollow must succeed at a DC 18 Will saving throw or move at their full speed toward the crystal formation until they are adjacent to it. A creature that successfully saves cannot be affected by the same glimmerhollow’s hypnotic lure for 24 hours. If the glimmerhollow loses more than half its hit points from sonic damage, it loses the use of this ability until it is fully healed. This is a visual mind-affecting compulsion effect. The save DC is Charisma-based and includes a +6 racial bonus.
Razor Sharp (Ex) A glimmerhollow’s slam attack deals both piercing and slashing damage and threatens a critical hit on a roll of 18–20.