Gloomwasp
System: Pathfinder | SRD
Gloomwasp
CR 6
XP 2400
Init +5
;
Senses darkvision 60 ft., low-light vision, see invisibility ; Perception +12
Defense
AC 23, touch 17, flat-footed 17 (+5 Dex, +1 dodge, +6 natural, +1 size)
hp 59 (7d10+21)
Fort +8,
Ref +10,
Will +4
Immune poison
Weaknesses light blindness
Offense
Speed 10 ft., fly 60 ft. (good)
Melee sting +9 (1d6+1 plus blacklight)
Ranged 2 light rays +13 (1d6/×4 plus blacklight)
Special Attacks blacklight, light ray
Spell-Like Abilities (CL 7th; concentration +10)
CMB +7
CMD 23
Statistics
Str 12,,
Dex 21,,
Con 16,,
Int 5,,
Wis 14,,
Cha 17
Base Atk +7
Feats Dodge , Flyby Attack , Point-Blank Shot , Rapid Shot
Skills Fly +16, Perception +12, Stealth +14
Languages Undercommon (can’t speak)
SQ corrupt light
Special Abilities
Blacklight (Ex) A strange, radiant energy empowers gloomwasps, and infests their natural attacks. A creature exposed to a gloomwasp’s strange radiation emits a violet light for 1 minute (as if affected by faerie fire ) and must make a successful DC 16 Fortitude saving throw or suffer low radiation poisoning. The save DC is Constitutionbased. Radiation functions similarly to poison. All radiation damage is a poison effect, and as such it can be removed with any effect that neutralizes poison. Low radiation poisoning —blacklight; save Fort DC 16, frequency 1/day initial effect 1 Constitution drain, secondary effect 1 Strength damage; cure 2 consecutive saves.
Corrupt Light (Su) Three gloomwasps can focus their light rays on a single light source within 30 feet, such as a lantern, a torch, or a continual flame , as a full-round action. The affected light source becomes corrupted, shedding only dim light and exposing all creatures within range to the gloomwasps’ blacklight. An attended light source resists this effect with a successful DC 19 Will saving throw. The effect immediately ends if any of the participating gloomwasps are slain, stunned, or otherwise prevented from using their light rays. The save DC is Constitution-based and includes a +2 racial bonus.
Light Ray (Ex) A gloomwasp can fire beams of ultraviolet light from its antennae. These light rays have a maximum range of 30 feet, overcome damage reduction of any type, and deal double damage to fungi, mold, oozes, undead, and creatures with the light sensitivity or light blindness weakness.
Shadow Blending (Su) Attacks against a gloomwasp in dim light have a 50% miss chance instead of the normal 20% miss chance. This ability does not grant total concealment; it only increases the miss chance.