Gluttongrass Field

System: Pathfinder | SRD

Gluttongrass Field CR 1
XP 400
Init +1 ; Senses low-light vision; Perception +0
Defense
AC 12, touch 11, flat-footed 11 (+1 Dex, +1 natural)
hp 9 (2d8)
Fort +3, Ref +1, Will +0
DR 5/slashing
Immune plant traits
Offense
Speed 10 ft.
Melee 3 fronds +1 (1d4 plus bleed)
Special Attacks bleed 1
CMB +1 CMD 12 (can’t be tripped)
Statistics
Str 11,, Dex 12,, Con 10,, Int —,, Wis 11,, Cha 1
Base Atk +1
Skills Stealth +1 (+9 among vegetation)
SQ take root
Special Abilities
Blood Healing (Ex) A patch of gluttongrass attacks with three fronds—these are primary natural attacks that deals slashing damage. When gluttongrass damages a creature that can be affected by its bleed attack, the gluttongrass has 1 hit point restored. If a creature is already suffering from a bleed effect, the gluttongrass instead has 2 hit points restored for each successful frond attack.
Take Root (Ex) Gluttongrass can embed its roots in soil as a full-round action or uproot itself as a standard action. While gluttongrass is rooted, it cannot move, but it can take 20 on its Stealth check to hide in plain sight as if it had the freeze ability. Gluttongrass gains a +8 circumstance bonus to CMD against bull rush and other combat maneuvers that attempt to shift its location while it has taken root.

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