Creatures in "Goblin" Category
System: Pathfinder | SRD
Creatures in "Goblin" Category
CR Goblin 1/3 Goblin Chief 9 Goblin Commando 2 Goblin Firestarter 4 Goblin Frog-Talker 5 Goblin Outrider 1 Goblin Sneak 1 Goblin Stickylord 6 Goblin Vulture Pilot 3 Grizzled Rider 5 Monkey Goblin 1/2 Mutant Goblin 3
XP 200
Init +4
;
Senses low-light vision; Perception +4
Defense
AC 17, touch 15, flat-footed 13 (+2 armor, +4 Dex, +1 size)
hp 13 (1d12+1)
Fort +3,
Ref +4,
Will +0; +2 vs. fear
Offense
Speed 30 ft., climb 30 ft.
Melee kukri +4 (1d3+2/18–20)
Ranged shortbow +6 (1d4/×3) or net +6 (entangle)
Special Attacks rage (5 rounds/day)
CMB +2
CMD 16
Statistics
Str 15,,
Dex 18,,
Con 13,,
Int 10,,
Wis 10,,
Cha 6
Base Atk +1
Feats Exotic Weapon Proficiency (net)
Skills Acrobatics +10, Climb +14, Perception +4, Stealth +11, Survival +4
Languages Goblin
SQ fast movement, prehensile tail
Special Abilities
Prehensile Tail (Ex) All monkey goblins have long, flexible tails that they can use to carry objects. They cannot wield weapons with their tails, but the tails do allow them to retrieve small objects stowed on their persons as a swift action.
, Inner Sea Bestiary pg. 16