Goezspall
System: Pathfinder | SRD
Goezspall
CR 14
XP 38400
Init +2
;
Senses darkvision 60 ft., low-light vision; Perception +15
Defense
AC 30, touch 12, flat-footed 27 (+2 Dex, +1 dodge, +18 natural, –1 size)
hp 200 (16d10+112)
Fort +17,
Ref +12,
Will +10
Immune cold, disease, fire, poison, pressure damage
Resist acid 15, electricity 15, sonic 15
Offense
Speed 40 ft., climb 10 ft., swim 20 ft.
Melee 4 claws +23 (1d8+8)
Space 10 ft.,
;
Reach 5 ft.
Special Attacks rend (2 claws, 1d8+12), scalding spray
CMB +25
CMD 38
Statistics
Str 26,,
Dex 15,,
Con 25,,
Int 6,,
Wis 20,,
Cha 21
Base Atk +16
Feats Combat Reflexes , Diehard , Dodge , Endurance , Lunge , Mobility , Power Attack , Vital Strike
Skills Climb +20, Perception +15, Stealth +8, Swim +20
Languages Aklo
SQ compression, hibernate, no breath
Special Abilities
Hibernate (Ex) Although it can live in extreme conditions, a goezspall still requires food and water. To survive when sustenance is not available, a goezspall can enter a state of hibernation at will; doing so takes 1 minute. While in this state, it can take no actions and is effectively helpless, as if it were in a deep sleep. A goezspall can remain in hibernation for as long as it wishes—while in this state, it does not need to eat or drink, nor does it age. Time effectively stands still for the creature. If a goezspall is jostled or damaged while hibernating, it can attempt a DC 20 Will save. If it succeeds, it awakens in 2d4 rounds. Otherwise, it takes 24 hours to awaken from hibernation. A goezspall can set the length of its hibernation when it first enters this state, so that it can awaken after a set amount of time has passed. When awakening at a set time in this manner, a goezspall needs only 1d3 rounds to rouse itself, with no Will saving throw necessary.
Immune to Pressure Damage (Ex) A goezspall can survive in extreme conditions. A goezspall is immune to damage caused by high-pressure environments such as deep underwater and low-pressure environments such as the void of space.
Scalding Spray (Su) As a standard action once every 1d4 rounds, a goezspall can spray a 60-foot line of scalding water at its enemies that deals 12d6 points of fire damage (Reflex DC 25 half). This stream acts as a bull rush against creatures of any size. When using this ability, a goezspall attempts a combat maneuver check and applies its results to each creature within the area. This bull rush does not provoke attacks of opportunity. The save DC is Constitution-based.
, Feast of Dust pg. 62