Gempebbles
System: Pathfinder | SRD
Gempebbles
CR 5
XP 1600
Init +7
;
Senses darkvision 60 ft., low-light vision, tremorsense; Perception +6
Defense
AC 18, touch 12, flat-footed 15 (+3 Dex, +6 natural, –1 size)
hp 51 (6d10+18)
Fort +8,
Ref +8,
Will +3
Resist cold 10
Offense
Speed 30 ft., swim 30 ft.
Melee bite +10 (1d8+5 plus grab and poison), tail slap +5 (1d8+2)
Space 10 ft.,
;
Reach 10 ft.
Special Attacks chilling currents
CMB +12 (+16 grapple)
CMD 25 (can't be tripped)
Statistics
Str 21,,
Dex 16,,
Con 17,,
Int 9,,
Wis 12,,
Cha 14
Base Atk +6
Feats Improved Initiative , Skill Focus (Stealth) , Stealthy
Skills Escape Artist +5, Perception +6, Stealth +9, Swim +18
Languages Common (can’t speak)
Special Abilities
Chilling Currents (Su) As a free action after it successfully grapples a submerged creature, a goldpebble can cause the temperature of all water within a 90-foot-sphere spread, centered on itself, to drop several degrees for 1 minute. For the duration of this effect, any creature attempting to hold its breath in the affected water has the DC of its Constitution check to do so increased by 2.
Poison (Su) As an unintentional side effect of the alchemical meddling that brought the creature about, a goldpebble's fangs inflict a dangerous venom that turns its victim's blood to water. Any creature with blood or a similar fluid that is hit by a goldpebble's bite attack risks being affected by this poison. Pebblefang : Bite—injury; save Fort DC 16; onset 1d4 hours; frequency 1/day for 8 days; effect 1d3 Con damage, and when the creature fails a save, all bleed damage it takes in the following 24 hours is doubled; cure 2 consecutive saves. The save DC is Constitution-based.