Gowrow

System: Pathfinder | SRD

Gowrow CR 5
XP 1600
Init +7 ; Senses darkvision 60 ft., low-light vision; Perception +12
Defense
AC 18, touch 12, flat-footed 15 (+3 Dex, +6 natural, –1 size)
hp 59 (7d12+14)
Fort +7, Ref +8, Will +9
Immune paralysis, sleep, sonic
Offense
Speed 30 ft., fly 30 ft. (clumsy), swim 30 ft.
Melee bite +10 (2d6+4), tail +10 (1d8+4/19–20)
Space 10 ft., ; Reach 10 ft.
Special Attacks aquatic combatant, breath weapon (30-ft. cone, 6d6 sonic damage, Reflex DC 15 half, usable every 1d4 rounds), swim-by attack
CMB +12 CMD 25 (29 vs. trip)
Statistics
Str 18,, Dex 16,, Con 15,, Int 9,, Wis 14,, Cha 11
Base Atk +7
Feats Combat Reflexes , Improved Initiative , Iron Will , Power Attack
Skills Fly +3, Intimidate +10, Perception +12, Survival +12, Swim +22
Languages Draconic
SQ amphibious, hibernate
Special Abilities
Aquatic Combatant (Ex) A gowrow’s natural weapons and fighting style are adapted to its aquatic nature. Its bite and tail attacks are primary natural attacks that deal piercing damage, but above water, it can deal bludgeoning, piercing, and slashing damage with its bite and piercing and slashing damage with its tail.
Hibernate (Ex) A gowrow can dig a burrow into wet ground and hibernate for up to a decade before needing to emerge and feed.
Swim-By Attack (Ex) Known for water ambushes, gowrows gain Spring Attack as a bonus feat when swimming

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