Gravesludge
System: Pathfinder | SRD
Gravesludge
CR 12
XP 19200
Init +10
;
Senses blindsight 60 ft., lifesense; Perception +19
Defense
AC 27, touch 21, flat-footed 21 (+5 deflection, +6 Dex, +6 natural)
hp 161 (14d8+98)
Fort +11,
Ref +15,
Will +11
DR 10/good
Immune acid, cold, death effects, energy drain, fear, negative energy, ooze traits
Offense
Speed 30 ft., burrow 30 ft.
Melee 2 slams +20 (2d8+10/19–20 plus 2d6 negative energy and lifeleech)
Space 5 ft.,
;
Reach 10 ft.
Special Attacks create spawn, lifeleech, swift slam
Spell-Like Abilities (CL 12th; concentration +17)
CMB +20
CMD 41
Statistics
Str 31,,
Dex 22,,
Con 24,,
Int 15,,
Wis 21,,
Cha 20
Base Atk +10
Feats Combat Casting , Combat Reflexes , Improved Critical (slam) , Improved Initiative , Iron Will , Power Attack , Quicken Spell-Like Ability ( death knell )
Skills Climb +24, Knowledge (religion) +16, Perception +19, Stealth +20
Languages Common; telepathy 100 ft.
Special Abilities
Create Spawn (Su) A creature slain by a gravesludge animates as a free-willed juju zombie 1d4 rounds after it is slain.
Haunted (Su) The eldritch spiritual energy that infuses a gravesludge grants it a deflection bonus to its AC and a resistance bonus on Reflex saves equal to its Charisma modifier (+5 for the typical gravesludge).
Lifeleech (Su) When a gravesludge deals negative energy damage to a creature, that creature continues to take 1d6 points of negative energy damage at the start of its turn each round. This effect can be stopped via magical healing, and otherwise stops on its own 3 rounds after the initial slam attack. Multiple slam attacks extend the duration of this ongoing negative energy damage but do not increase the amount of damage.
Swift Slam (Ex) A gravesludge can attack twice with its slam attack as a standard action.