Grimslake
System: Pathfinder | SRD
Grimslake
CR 6
XP 2400
Init +5
;
Senses darkvision 60 ft., tremorsense 30 ft.; Perception +13
Defense
AC 19, touch 10, flat-footed 18 (+1 Dex, +9 natural, –1 size)
hp 68 (8d8+32); fast healing 5
Fort +6,
Ref +5,
Will +10
Immune disease
Resist acid 10, fire 10
Offense
Speed 20 ft., burrow 20 ft., climb 20 ft.
Melee bite +12 (2d6+7 plus grab), sting +12 (1d6+7 plus grab)
Space 10 ft.,
;
Reach 10 ft.
Special Attacks constrict (1d6+6), marrow drain, penetrating jaws
Spell-Like Abilities (CL 6th; concentration +6)
CMB +14 (+18 grapple)
CMD 25 (can’t be tripped)
Statistics
Str 24,,
Dex 13,,
Con 19,,
Int 6,,
Wis 14,,
Cha 11
Base Atk +6
Feats Improved Initiative , Iron Will , Lightning Reflexes , Step Up
Skills Climb +26, Perception +13
Languages Abyssal
Special Abilities
Marrow Drain (Ex) A grimslake’s tail is covered with suckers that extend long, thin, razor-sharp tendrils to drill into its victim’s bones, draining them of marrow. As a swift action, a grimslake can drain marrow from a creature it is grappling or from a helpless creature. The victim can resist this painful attack with a successful DC 18 Fortitude save; otherwise, the creature becomes staggered from the horrific agony for 1 round and takes 1 point of Constitution drain. The save DC is Constitution-based.
Penetrating Jaws (Su) A grimslake’s bite attack penetrates cold iron and silver damage reduction.
Slashing Scales (Ex) The scales running in a line down a grimslake’s back have razor-sharp ridges and spines, and the creature is adept at lashing at attackers with these scales. Any creature that attacks a grimslake with a natural weapon, unarmed strike, or light weapon must succeed at a DC 15 Reflex save or take 1d4 points of slashing damage. The save DC is Dexterity-based.
, The Worldwound pg. 55