Creating a Guardian Spirit
System: Pathfinder | SRD
Creating a Guardian Spirit
CR 4
XP 1200
Init +5
;
Senses darkvision 60 ft., detect good , detect magic , see in darkness; Perception +10
Defense
AC 20, touch 18, flat-footed 14 (+5 Dex, +1 dodge, +2 natural, +2 size)
hp 32 (5d10+5); fast healing 2
Fort +2,
Ref +9,
Will +6
DR 5/good or silver
Immune fire, poison
Resist acid 10, cold 10
SR 15
Offense
Speed 20 ft., fly 50 ft. (perfect)
Melee sting +11 (1d4+1 plus poison)
Space 2-1/2 ft.,
;
Reach 0 ft.
Special Attacks smite threat 1/day
Spell-Like Abilities (CL 6th; concentration +10)
CMB +4
CMD 18
Statistics
Str 12,,
Dex 20,,
Con 12,,
Int 15,,
Wis 14,,
Cha 20
Base Atk +5
Feats Dodge , Mobility , Weapon Finesse
Skills Acrobatics +12, Bluff +13, Fly +25, Knowledge (arcana) +10, Knowledge (planes) +10, Perception +10, Sense Motive +7, Spellcraft +10
Languages Common, Draconic, Infernal
SQ change shape (boar, giant spider, rat, or raven, beast shape I ), fated guardian, guardian spirit 4th level
Special Abilities
Poison (Ex) Sting—injury; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save. The save DC is Constitution-based, and includes a +2 racial bonus.