Creatures in "Hag" Category
System: Pathfinder | SRD
Creatures in "Hag" Category
CR Annis Hag 6 Ash Hag 5 Blood Hag 8 Dreamthief Hag 11 Green Hag 5 Moon Hag 7 Mute Hag 11 Night Hag 9 Sea Hag 4 Storm Hag 7 Winter Hag 7
XP 1600
Init +1
;
Senses darkvision 60 ft.; Perception +14
Defense
AC 17, touch 11, flat-footed 16 (+1 Dex, +6 natural)
hp 52 (7d10+14)
Fort +4,
Ref +6,
Will +9
Immune fire
SR 16
Offense
Speed 30 ft.
Melee bite +9 (1d6+2), 2 claws +9 (1d4+2)
Special Attacks choke on cinders
Spell-Like Abilities (CL 8th; concentration +11; save DCs are Int-based)
CMB +9
CMD 20
Statistics
Str 14,,
Dex 12,,
Con 14,,
Int 17,,
Wis 15,,
Cha 13
Base Atk +7
Feats Alertness , Combat Casting , Deceitful , Iron Will
Skills Bluff +6, Diplomacy +5, Disguise +10, Intimidate +7, Knowledge (arcana) +10, Perception +14, Sense Motive +11, Spellcraft +10, Stealth +8 (+12 in burned or ash-covered environments)
Languages Aklo, Common, Giant; tongues
SQ ash affinity
Special Abilities
Ash Affinity (Ex) When an ash hag is in a burned environment, such as a building that has been torched, it gains fast healing 2. An ash hag in a burned environment also receives a +4 racial bonus on Stealth checks.
Choke on Cinders (Su) Three times per day as a standard action, an ash hag can fill the lungs of a single target within 30 feet with thick, ashy cinders. If the target fails a DC 16 Fortitude saving throw, it is staggered for 1d4 rounds while it attempts to cough up the cinders. Once it stops coughing, it must successfully save again at the start of its turn or fall unconscious due to a shortage of air. Creatures that do not breathe are immune to this ability. The save DC is Intelligence-based.