Creating a Half-Celestial
System: Pathfinder | SRD
Creating a Half-Celestial
CR HD 5 or less, as base creature + 1; HD 6–10, as base creature + 2; HD 11 or more, as base creature + 3.
XP 1200
Any good.
The creature's type changes to outsider (native). Do not recalculate HD, BAB, or saves.
Init +4
;
Senses darkvision 60 ft., low-light vision, scent; Perception +14
Defense
AC 17, touch 13, flat-footed 13 (+4 Dex, +4 natural, –1 size; +2 deflection vs. evil)
hp 42 (4d10+20)
Fort +9,
Ref +8,
Will +8; +4 vs. poison
DR 5/magic
Immune charm, compulsion, disease, poison
Resist acid 10, cold 10, electricity 10
SR 15
Offense
Speed Unless the base creature flies better, the half-celestial flies at twice the base creature's land speed (good maneuverability).
Melee gore +10 (1d8+6), 2 hooves +7 (1d3+3)
Space 10 ft.,
;
Reach 5 ft.
Special Attacks smite evil 1/day (+7 attack, +4 damage), powerful charge (gore, 2d8+12)
Spell-Like Abilities (CL 9th)
Aura magic circle against evil *
CMB +11
CMD 25 (29 vs. trip)
Statistics
Str 22,,
Dex 19,,
Con 20,,
Int 13,,
Wis 25,,
Cha 26
Base Atk +4
Feats Multiattack , Weapon Focus (horn)
Skills Acrobatics +11, Fly +13, Knowledge (planes) +5, Perception +14, Sense Motive +14, Stealth +11, Survival +14 (+17 forests)
Languages Common, Sylvan
SQ magical strike*, wild empathy +18*