Creating a Half-Fiend
System: Pathfinder | SRD
Creating a Half-Fiend
CR HD 4 or less, as base creature + 1; HD 5 to 10, as base creature + 2; HD 11 or more, as base creature + 3.
XP 2400
Any evil.
The creature's type changes to outsider (native). Do not recalculate HD, BAB, or saves.
Init +2
;
Senses darkvision 60 ft.; Perception +14
Defense
AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, –1 size)
hp 57 (6d10+24)
Fort +8,
Ref +7,
Will +6
DR 5/magic
Immune poison
Resist acid 10, cold 10, electricity 10, fire 10
SR 17
Offense
Speed Unless the base creature flies better, the half-fiend flies at twice the base creature's land speed (good).
Melee A half-fiend gains two claw attacks and a bite attack. Damage depends on its size (see pages 301–302).
Space 10 ft.,
;
Reach 10 ft.
Special Attacks A half-fiend gains the following.
Spell-Like Abilities (CL 6th)
CMB +13
CMD 25
Statistics
Str 23,,
Dex 14,,
Con 19,,
Int 9,,
Wis 12,,
Cha 10
Base Atk +6
Feats Great Fortitude , Improved Bull Rush , Power Attack
Skills Fly +0, Intimidate +9, Knowl. (religion) +5, Percep. +14, Stealth +7, Survival +14
Languages Giant