Creating a Half-Fiend

System: Pathfinder | SRD

Creating a Half-Fiend CR HD 4 or less, as base creature + 1; HD 5 to 10, as base creature + 2; HD 11 or more, as base creature + 3.
XP 2400
Any evil. The creature's type changes to outsider (native). Do not recalculate HD, BAB, or saves.
Init +2 ; Senses darkvision 60 ft.; Perception +14
Defense
AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, –1 size)
hp 57 (6d10+24)
Fort +8, Ref +7, Will +6
DR 5/magic
Immune poison
Resist acid 10, cold 10, electricity 10, fire 10
SR 17
Offense
Speed Unless the base creature flies better, the half-fiend flies at twice the base creature's land speed (good).
Melee A half-fiend gains two claw attacks and a bite attack. Damage depends on its size (see pages 301–302).
Space 10 ft., ; Reach 10 ft.
Special Attacks A half-fiend gains the following.
Spell-Like Abilities (CL 6th)
CMB +13 CMD 25
Statistics
Str 23,, Dex 14,, Con 19,, Int 9,, Wis 12,, Cha 10
Base Atk +6
Feats Great Fortitude , Improved Bull Rush , Power Attack
Skills Fly +0, Intimidate +9, Knowl. (religion) +5, Percep. +14, Stealth +7, Survival +14
Languages Giant

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