Heart Thief

System: Pathfinder | SRD

Heart Thief CR 9
XP 6400
Init +7 ; Senses darkvision 60 ft.; Perception +19
Defense
AC 24, touch 12, flat-footed 21 (+3 Dex, +12 natural, –1 size)
hp 115 (12d10+48)
Fort +12, Ref +7, Will +12
DR 10/silver
Immune disease, fire, poison, fear
Resist acid 10, cold 10
SR 20
Offense
Speed 40 ft., climb 20 ft.
Melee 2 claws +17 (1d8+6/19–20 plus grab), gore +17 (2d6+6)
Space 10 ft., ; Reach 10 ft.
Special Attacks disemboweling critical, harvest heart, rend (2 claws, 2d6+6)
Spell-Like Abilities (CL 9th; concentration +14)
CMB +19 CMD 32
Statistics
Str 23,, Dex 16,, Con 19,, Int 17,, Wis 18,, Cha 20
Base Atk +12
Feats Blind-Fight , Combat Casting , Improved Critical (claws) , Improved Initiative , Power Attack , Vital Strike
Skills Bluff +20, Climb +14, Craft (trap) +18, Handle Animal +20, Knowledge (nature) +18, Perception +19, Sense Motive +19, Spellcraft +18, Stealth +14, Survival +19
Languages Abyssal, Aklo, Common, Druidic, Sylvan; speak with animals
Special Abilities
Disemboweling Critical (Ex) When a heart thief confirms a critical hit with a claw, the target must succeed at a DC 22 Fortitude save or take 1d4 points of Constitution damage as its organs are savaged (this ability damage counts as precision damage). The save DC is Strength-based.
Harvest Heart (Ex) Once a heart thief has pinned a Medium or smaller living creature, it can attempt to rip the creature’s still-beating heart from its chest. This attempt is made as part of the grapple check to maintain an existing pin, and if successful, it deals 4d6+12 points of damage to the target and affects the target with the heart thief’s disemboweling critical. If this damage kills the creature, as a free action, the heart thief harvests the extracted heart and places it in the bloodstained sack it carries, gaining the benefit of a heal spell (CL 9th) in the process. The save DC is Strength-based.

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