Heartrot Tree Groves

System: Pathfinder | SRD

Heartrot Tree Groves CR 13
XP 25600
Init +4 ; Senses blindsense 60 ft., low-light vision; Perception +14
Defense
AC 28, touch 8, flat-footed 28 (+20 natural, –2 size)
hp 184 (16d8+112)
Fort +17, Ref +7, Will +5
DR 10/slashing
Immune plant traits, poison
Offense
Speed 10 ft.
Melee 2 tendrils +20 (2d6+9/19–20), slam +20 (1d8+13/19–20 plus disease)
Space 15 ft., ; Reach 15 ft.
Special Attacks disease
CMB +23 CMD 33 (can’t be tripped)
Statistics
Str 29,, Dex 10,, Con 24,, Int 2,, Wis 11,, Cha 3
Base Atk +12
Feats Improved Critical (slam , tendril), Improved Initiative , Lightning Reflexes , Power Attack , Skill Focus (Perception) , Weapon Focus (slam , tendril)
Skills Perception +14, Stealth +3 (+11 in forests)
SQ hardy stump, virulent roots
Special Abilities
Disease (Ex) Unlike other diseases, heartrot disease is particularly insidious due to having an immediate effect in addition to a lasting effect. Heartrot Disease : Slam—contact; save Fort DC 25; onset immediate; frequency 1/round for 5 rounds, then 1/day for 10 days; initial effect 1d2 Wis damage and nauseated; secondary effect 1d3 Con drain; cure 3 consecutive saves.
Hardy Stump (Ex) A heartrot tree is difficult to kill. After it sustains fatal damage, a heartrot tree begins to regenerate and can grow back to its previous size in 1d4 weeks. Dealing 50 points of fire damage to the heartrot tree’s stump after it has sustained fatal damage prevents this regeneration.
Virulent Roots (Ex) A heartrot tree’s roots grow deep beneath the surface. If the tree grows above a cave, cavern, or other large underground opening, its roots have the same statistics as the aboveground tree and can menace creatures underground in the same way. In this case, though they grow from the ceiling, treat a heartrot tree’s roots exactly as a normal heartrot tree. A heartrot tree can’t fight with its branches and roots simultaneously.

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