Heikegani

System: Pathfinder | SRD

Heikegani CR 4
XP 1200
Init +1 ; Senses darkvision 60 ft.; Perception +10
Defense
AC 18, touch 12, flat-footed 17 (+1 Dex, +6 natural, +1 size)
hp 42 (5d8+20)
Fort +5, Ref +2, Will +6
Offense
Speed 30 ft., swim 20 ft.
Melee 2 claws +9 (1d3+4 plus grab) or dagger +8 (1d3+4/19–20), claw +4 (1d3+2 plus grab)
Ranged dagger +5 (1d3+4/19–20)
Special Attacks challenge (2/day), constrict (1d3+4), grab (Medium), intimidating glare
Aura unnatural aura (30 ft., DC 14)
CMB +6 (+10 grapple) CMD 17 (25 vs. trip)
Statistics
Str 18,, Dex 13,, Con 18,, Int 9,, Wis 14,, Cha 7
Base Atk +3
Feats Power Attack , Skill Focus (Intimidate) , Weapon Focus (claw)
Skills Intimidate +9, Knowledge (nobility) +4, Perception +10, Swim +18
Languages Common (can’t speak)
Special Abilities
Challenge (Su) Two times per day as a swift action, a heikegani can challenge a foe to combat. Until either that foe is rendered unconscious, or the combat ends, the heikegani gains a +4 bonus on damage rolls against that enemy, and takes a –2 penalty to AC except against attacks made by the challenged foe. The heikegani gains DR 2/— against attacks made by the target of its challenge.
Intimidating Glare (Ex) As a full-round action, a heikegani can stand on its rear legs and display its facelike carapace, snapping its pincers in a threatening display. The heikegani can attempt an Intimidate check to demoralize all foes within 30 feet that can see its display, as if it had used the Dazzling Display feat. It doesn’t take penalties on this check for being smaller than its targets.
Memory of Honor (Su) Once per day when the heikegani is about to attempt a saving throw or skill check, it can call upon the resolve it held to in its prior life, gaining a +4 bonus on the roll. The heikegani must decide to use this ability before the roll is made.

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