Creatures in "Herald" Category
System: Pathfinder | SRD
Creatures in "Herald" Category
CR Arcanotheign 15 Basileus 15 End's Voice 15 Gravedragger 15 Great Elder Iuu 15 Hand of the Inheritor 15 Latten Mechanism 15 Lawgiver 15 Mother’s Maw 15 Mother's Maw 15 Night Monarch 15 Personification of Fury 15 Steward of the Skein 15 Sunlord Thalachos 15 Tarrasque 25 Thais 15 The First Blade 15 The Grand Defender 15 The Grim White Stag 15 The Menotherian 15 The Old Man 15 The Prince in Chains 15
XP 51200
Init +12
;
Senses blindsense 60 ft., darkvision 60 ft., arcane sight 120 ft.; Perception +25
Defense
AC 27, touch 27, flat-footed 18 (+8 deflection, +8 Dex, +1 dodge)
hp 195 (17d10+102)
Fort +18,
Ref +13,
Will +17; +2 vs. chaos/evil/good/law
Immune poison
Resist acid 30, cold 30, divine power 30 (such as from flame strike ), electricity 30, fire 30, sonic 30
SR 31
Offense
Speed 40 ft., fly 60 ft. (perfect)
Melee 2 incorporeal touches +25 (4d6 plus energy channel)
Ranged 2 eldritch blasts +25 touch (4d6 plus special)
Spell-Like Abilities (CL 17th; concentration +25)
Aura energy channel (30 ft., DC 26)
CMB +25
CMD 44
Statistics
Str —,,
Dex 27,,
Con 22,,
Int 31,,
Wis 20,,
Cha 27
Base Atk +17
Feats Combat Casting , Combat Reflexes , Command Undead , Dodge , Great Fortitude , Greater Spell Penetration , Improved Initiative , Iron Will , Spell Penetration
Skills Craft (alchemy) +30, Diplomacy +25, Fly +36, Heal +22, Intimidate +25, Knowledge (arcana, planes, religion) +30, Knowledge (history) +27, Linguistics +27, Perception +25, Perform (sing) +25, Sense Motive +25, Spellcraft +30, Stealth +28, Use Magic Device +28
Languages Abyssal, Ancient Osiriani, Celestial, Common, Draconic, Infernal, Protean; telepathy 100 ft.
SQ change shape (corporeal form)
Special Abilities
Corporeal Form (Ex) As an immediate action, the herald can take physical form, losing its incorporeal special quality and subtype and its deflection bonus to AC, but gaining a Strength score of 20 and a natural armor bonus equal to its incorporeal deflection bonus.
Eldritch Blast (Su) The herald chooses an additional effect for its eldritch blasts each round (DC 26 negates). A creature that fails its saves against both blasts in the same round suffers an increased effect. The save DC is Charisma-based. Dement (Will) : The creature is confused for 1 minute. Increased effect: The creature goes insane (as insanity ). Displace (Fortitude) : The creature teleports (as dimension door ) 5 feet in a random horizontal direction at the end of its turn each round for the next 10 rounds. Increased effect: The creature is affected by maze . Ignite (Reflex) : The creature takes 2d6 points of fire damage. Increased effect: The creature catches on fire.
Energy Channel Aura (Su) On its turn, the herald can channel energy (Will DC 26 half) to deal 2d6 points of acid, cold, electricity, or fire damage to each creature in its aura. A creature struck by its incorporeal touch attack also takes this damage (no saving throw). The save DC is Charisma-based.
, Pathfinder #41: The Thousand Fangs Below pg. 82