Hive Mind Beetle Swarm
System: Pathfinder | SRD
Hive Mind Beetle Swarm
CR 13
XP 25600
Init +7
;
Senses darkvision 60 ft., low-light vision; Perception +28
Defense
AC 25, touch 25, flat-footed 14 (+3 Dex, +8 dodge, +4 size)
hp 170 (20d10+60)
Fort +16,
Ref +15,
Will +9
Immune electricity, weapon damage
Weaknesses exposed nerves
Offense
Speed 5 ft., fly 30 ft. (perfect)
Melee swarm (8d6 electricity plus distraction)
Space 10 ft.,
;
Reach 0 ft.
Special Attacks distraction (DC 24)
Spell-Like Abilities (CL 14th; concentration +11)
CMB —
CMD —
Statistics
Str 1,,
Dex 16,,
Con 14,,
Int 15,,
Wis 12,,
Cha 5
Base Atk +20
Feats Ability Focus (distraction) , Flyby Attack , Great Fortitude , Greater Spell Penetration , Improved Initiative , Iron Will , Spell Focus (enchantment) , Spell Focus (evocation) , Spell Penetration , Toughness
Skills Fly +40, Knowledge (nature) +22, Perception +28, Spellcraft +22
Languages thought echo (can’t speak)
SQ reflexive dodge
Special Abilities
Exposed Nerves (Ex) Whenever a hive mind beetle swarm is at or below half its full hit points, its Intelligence score drops to 9 and it loses its spellcasting ability. When at or below one-quarter its full hit points, it becomes effectively mindless and can only use feats that provide a static bonus.
Reflexive Dodge (Ex) The constituent creatures of a hive mind beetle swarm can dodge attacks, forming holes in the swarm. It gains a +8 dodge bonus to its AC.