Creatures in "House Spirit" Category

System: Pathfinder | SRD

Creatures in "House Spirit" Category CR Domovoi 3 Dvorovoi 4 Ovinnik 2
XP 800
Init +6 ; Senses low-light vision; Perception +7
Defense
AC 17, touch 15, flat-footed 14 (+2 Dex, +1 dodge, +2 natural, +2 size)
hp 27 (5d6+10)
Fort +3, Ref +6, Will +5
DR 5/cold iron
SR 14
Offense
Speed 20 ft.
Melee club +4 (1d3)
Special Attacks telekinesis
Spell-Like Abilities (CL 5th; concentration +7)
CMB +2 CMD 13
Statistics
Str 10,, Dex 15,, Con 14,, Int 9,, Wis 13,, Cha 15
Base Atk +2
Feats Dodge , Improved Initiative , Mobility
Skills Acrobatics +7, Bluff +8, Diplomacy +8, Handle Animal +7, Knowledge (local) +4, Perception +7, Sense Motive +7, Stealth +17
Languages Common, Sylvan
SQ change shape (cat or dog; beast shape I), compression
Special Abilities
Telekinesis (Su) A domovoi defends itself and its home through telekinesis. This ability functions as the spell telekinesis, usable at will, with a caster level equal to the domovoi’s Hit Dice (CL 5 for most domovoi). A typical domovoi has a ranged attack roll of +5 when using telekinesis to hurl objects or creatures, and can use the ability on objects weighing up to 50 pounds. If a domovoi attempts to hurl a creature with this ability, that creature can resist the effect with a successful DC 14 Will save. The save DC is Charisma-based.
, Pathfinder #67: The Snows of Summer pg. 86

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