Creatures in "Hydra" Category
System: Pathfinder | SRD
Creatures in "Hydra" Category
CR Dhirgiska 13
XP 25600
Init +6
;
Senses darkvision 60 ft., low-light vision, scent; Perception +12
Defense
AC 22, touch 10, flat-footed 20 (+2 Dex, +12 natural, –2 size)
hp 138 (12d10+72); fast healing 12
Fort +15,
Ref +12,
Will +7
DR 10/cold iron
Immune disease, poison
Offense
Speed 20 ft., swim 20 ft.
Melee 12 bites +14 (1d8+4 plus poison)
Space 20 ft.,
;
Reach 15 ft.
Special Attacks breath weapon (15-ft. cone, cloudkill , Fort DC 21 partial, usable every 1d4 rounds), pounce
CMB +18
CMD 30 (34 vs. trip)
Statistics
Str 19,,
Dex 14,,
Con 20,,
Int 2,,
Wis 13,,
Cha 11
Base Atk +12
Feats Combat Reflexes , Great Fortitude , Improved Initiative , Improved Natural Attack (bite) , Iron Will , Lightning Reflexes , Toughness B , Snatch B
Skills Perception +12, Swim +21
SQ bloodspray, hydra traits, regenerate head
Special Abilities
Bloodspray (Ex) Whenever a creature sunders one of a miasma hydra’s heads, strikes it with a melee attack that does bleed damage, or confirms a successful critical hit against the miasma hydra with a melee piercing or slashing weapon, the creature must succeed at a DC 21 Fortitude save or be affected by the miasma hydra’s poison as though it had been bitten.
Breath Weapon (Ex) A miasma hydra’s breath weapon is identical in effect to cloudkill , except that it has a duration of instantaneous, covers a 15-foot-cone area, and is usable every 1d4 rounds by each of the miasma hydra’s heads. A creature in the area of multiple breaths in the same round must make multiple saves, but can only be affected by the cloudkill effect once per round.
Fast Healing (Ex) A miasma hydra’s fast healing ability is equal to its current number of heads (minimum fast healing 12). This fast healing applies only to damage dealt to the miasma hydra’s body.
Poison (Ex) Bite—injury; save Fort DC 21; frequency 1/round for 6 rounds; effect 1d3 Str damage and sickened for 1 minute; cure 2 consecutive saves.