Beings of Ib

System: Pathfinder | SRD

Beings of Ib CR 4
XP 1200
Init +1 ; Senses darkvision 60 ft., low-light vision; Perception +3
Defense
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 10 (1d8+2)
Fort +3, Ref +1, Will +5
Immune cold, undead traits
Offense
Speed 20 ft., swim 30 ft.
Melee ranseur –2 (2d4–2/×3)
Special Attacks channel negative energy (5/day, 1d6, DC 12)
Spell-Like Abilities (CL 4th; concentration +8)
CMB –2 CMD 9
Statistics
Str 6,, Dex 12,, Con 12,, Int 8,, Wis 17,, Cha 15
Base Atk +0
Feats Selective Channeling
Skills Knowledge (religion) +0
Languages Ib
SQ amphibious, voiceless
Special Abilities
Doom (Su) A creature that takes any damage from an Ib shade’s wracking touch becomes doomed unless it succeeds at a DC 16 Will save. A doomed creature gains the shaken condition. An already shaken creature that takes damage from an Ib shade must succeed at a DC 16 Will save to avoid becoming damned instead. A damned creature becomes so haunted by the certainty of its own imminent destruction that it is dazed for 1 round and then staggered for 1d6 rounds thereafter. This is a mind-affecting curse effect. The save DC is Charisma-based.
Ghost Touch (Ex) An Ib shade’s webbed hands can manipulate solid objects (but not creatures) as if the objects had the ghost touch special ability. This allows Ib shades to wield weapons if they desire (although most eschew weaponry in favor of their more dangerous wracking touches) and to work together to carry large objects (such as statues of Bokrug). An Ib shade uses its Charisma score instead of its Strength score for determining how much weight it can carry, lift, or drag.
Voiceless (Ex) An Ib shade has no voice and cannot speak or take any verbal action as a result. An Ib shade that gains a level in a spellcasting class automatically replaces any verbal components required by its spells with thought components (see page 144 of Pathfinder RPG Occult Adventures for rules on thought components).
Wracking Touch (Su) An Ib shade’s incorporeal touch causes painful wounds that manifest as wracking burns, deep bruises, or, in the case of attacks made against objects or constructs, crumbling fissures. This damage is treated as bludgeoning, slashing, and piercing, but it also counts as magical for the purpose of overcoming damage reduction. Against foes who are dazed or shaken by an Ib shade’s doom ability (see above), successful melee attacks are treated as confirmed critical hits. An Ib shade’s wracking touch is a primary touch attack.

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