Creatures in "Idol" Category
System: Pathfinder | SRD
Creatures in "Idol" Category
CR Bone 2 Jade 4 Stone 3 Wood 1
XP 600
Init +1
;
Senses darkvision 60 ft., low-light vision; Perception +4
Defense
AC 16, touch 15, flat-footed 15 (+1 armor, +1 Dex, +4 size)
hp 16 (3d10)
Fort +1,
Ref +2,
Will +2
DR 5/bludgeoning
Immune construct traits
Resist cold 5, electricity 5, fire 5
Offense
Speed 10 ft.
Melee bite +3 (1d2-4 plus mad rage)
Space 1 ft.,
;
Reach 0 ft.
Special Attacks mad rage
Spell-Like Abilities (CL 5th)
Aura feverish fortitude (30 ft.)
CMB +0
CMD 6
Statistics
Str 3,,
Dex 12,,
Con —,,
Int 7,,
Wis 12,,
Cha 12
Base Atk +3
Feats Run , Step Up
Skills Perception +4, Stealth +13
Languages understands creator's language (cannot speak)
SQ inanimate, share abilities, zombie fetish
Special Abilities
Feverish Fortitude (Su) All creatures within 30 feet of a bone idol gain a +2 bonus on saving throws against disease and poison. The effect lasts as long as a creature remains within the bone idol’s aura.
Mad Rage (Su) Any creature bitten by a bone idol must make a DC 16 Will save or fly into an uncontrollable, violent rage. Those affected by this rage are treated as being under the effects of both the spells rage and confusion for 1 minute. However, whenever the affected creature rolls a confusion result that would lead it to flee or attack the bone idol, the idol instead chooses a target for it to attack. This is a mind-affecting effect. The save DC is Charisma-based.
Zombie Fetish (Su) Any zombie created within 30 feet of a bone idol rises as a fast zombie (see page 289 of the Pathfinder RPG Bestiary for details).