Impaler Shrike
System: Pathfinder | SRD
Impaler Shrike
CR 3
XP 800
Init +2
;
Senses low-light vision; Perception +9
Defense
AC 15, touch 12, flat-footed 12 (+2 Dex, +1 dodge, +3 natural, –1 size)
hp 32 (5d8+10)
Fort +6,
Ref +6,
Will +3
Offense
Speed 10 ft., fly 60 ft. (average)
Melee bite +5 (1d8+4 plus grab)
Space 10 ft.,
;
Reach 10 ft.
Special Attacks impale
CMB +7
CMD 20
Statistics
Str 16,,
Dex 15,,
Con 14,,
Int 2,,
Wis 15,,
Cha 7
Base Atk +3
Feats Dodge , Flyby Attack , Skill Focus (Perception)
Skills Fly +7, Perception +9
Special Abilities
Impale (Ex) When an impaler shrike has a creature at least one size smaller than itself grappled in its beak, it can move the creature to a dangerous location, such as a spike or a broken tree limb. This works like the reposition combat maneuver ( Pathfinder RPG Advanced Player’s Guide 322), except the shrike can move an opponent to an occupied square. An impaler shrike still provokes an attack of opportunity using this ability, so it typically pins its victim before attempting this maneuver. As part of this reposition, an impaler shrike can attempt a melee touch attack against an AC of 15 to impale the victim on a nearby spike or similar object. If this attack is successful, the victim takes an amount of piercing damage appropriate for the impaling object’s size (see Improvised Weapons on page 144 of the Pathfinder RPG Core Rulebook for more information).