Creating an Implacable Stalker
System: Pathfinder | SRD
Creating an Implacable Stalker
CR 8
XP 4800
Any evil.
Init +5
;
Senses An implacable stalker gains the following.
Defense
AC 25, touch 11, flat-footed 24 (+1 Dex, +14 natural)
hp 101 (7d10+63)
Fort +13,
Ref +6,
Will +5
DR 10/cold iron or good, 5/—
Immune electricity, poison
Resist acid 10, cold 10, fire 10, sonic 10
SR 19
Offense
Speed An implacable stalker’s base land speed is reduced by 10 feet if its base speed is 20 feet or higher.
Melee bite +14 (1d6+7), 2 claws +14 (1d6+7) or longspear +14/+9 (1d8+10/×3), bite +9 (1d6+3)
Space 5 ft.,
;
Reach 5 ft. (10 ft. with longspear)
Special Attacks An implacable stalker gains the following special attacks.
Spell-Like Abilities (CL 7th; concentration +10)
Aura fear aura (60 ft., DC 16)
CMB +14
CMD 25
Statistics
Str 25,,
Dex 13,,
Con 26,,
Int 14,,
Wis 13,,
Cha 16
Base Atk +7
Feats Implacable stalkers gain Diehard, Endurance, Intimidating Prowess, and Toughness as bonus feats.
Skills Implacable stalkers gain a +8 racial bonus on Intimidate checks, and a +6 racial bonus on Stealth checks and Survival checks to follow tracks.
Languages Abyssal, Celestail, Draconic, telepathy 100 ft.
SQ nightmare resurrection
Special Abilities
Protective Slime (Su) A layer of acidic slime coats a babau’s skin. Any creature that strikes a babau with a natural attack or unarmed strike takes 1d8 points of acid damage from this slime if it fails a DC 21 Reflex save. A creature that strikes a babau with a melee weapon must succeed at a DC 21 Reflex save or the weapon takes 1d8 points of acid damage; if this damage penetrates the weapon’s hardness, the weapon gains the broken condition. Ammunition that strikes a babau is automatically destroyed after it inflict its damage. The save DC is Constitution-based.