Creatures in "Inevitable" Category
System: Pathfinder | SRD
Creatures in "Inevitable" Category
CR Arbiter 2 Hykariut 18 Impariut 10 Kastamut 6 Kolyarut 12 Lhaksharut 20 Marut 15 Novenarut 4 Rokyamut 19 Valharut 11 Yarahkut 14 Zelekhut 9
XP 600
Init +3
;
Senses darkvision 60 ft., detect chaos , low-light vision; Perception +5
Defense
AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
hp 15 (2d10+4); regeneration 2 (chaotic)
Fort +5,
Ref +3,
Will +3
SR 13
Offense
Speed 20 ft., fly 50 ft. (average)
Melee short sword +7 (1d3/19–20)
Space 2-1/2 ft.,
;
Reach 0 ft.
Special Attacks electrical burst
Spell-Like Abilities (CL 2nd; concentration +4)
CMB +3
CMD 13
Statistics
Str 11,,
Dex 16,,
Con 14,,
Int 11,,
Wis 11,,
Cha 14
Base Atk +2
Feats Flyby Attack , Weapon Finesse B
Skills Diplomacy +7, Fly +12, Knowledge (planes) +5, Perception +5, Sense Motive +5, Stealth +16
Languages truespeech
SQ locate inevitable
Special Abilities
Constant Vigilance (Su) An arbiter gains a +4 bonus to recognize and disbelieve illusions created by creatures with the chaotic subtype or possessing the chaotic descriptor.
Electrical Burst (Ex) An arbiter can release electrical energy from its body in a 10-foot-radius burst that deals 3d6 electricity damage (DC 13 Reflex half). Immediately following such a burst, the arbiter becomes stunned for 24 hours. The save DC is Constitution-based.
Locate Inevitable (Su) An arbiter can always sense the direction of the nearest non-arbiter inevitable on the plane, the better to help it report back to its superiors. It cannot sense the range to this inevitable.