Inkanyamba

System: Pathfinder | SRD

Inkanyamba CR 13
XP 25600
Init +7 ; Senses darkvision 120 ft., scent, venomsense; Perception +16
Defense
AC 28, touch 10, flat-footed 24 (+3 Dex, +1 dodge, +18 natural, -4 size)
hp 178 (17d10+85)
Fort +15, Ref +15, Will +10
DR 10/magic
Immune electricity, poison
Offense
Speed 60 ft., swim 60 ft.
Melee bite +25 (4d8+12 plus grab and poison), tail slap +20 (3d8+6)
Special Attacks breath weapon, constrict (4d8+12), hypnotic sway, protean venom
Spell-Like Abilities (CL 17th)
CMB +33 (+37) CMD 47
Statistics
Str 34,, Dex 17,, Con 20,, Int 13,, Wis 17,, Cha 20
Base Atk +17
Feats Awesome Blow , Dodge , Improved Bull Rush , Improved Initiative , Iron Will , Lightning Reflexes , Lunge , Mobility , Power Attack , Spring Attack
Skills Climb +23, Intimidate +12, Perception +16, Sense Motive +12, Stealth +0, Swim +33
Languages Aquan, Common, Draconic
SQ hold breath
Special Abilities
Breath Weapon (Ex) Once every 1d4 rounds, an inkanyamba can spit a 60-foot line of venom at its foes as a standard action. Any creatures struck must make a DC 23 Reflex save or take 1d4 points of Constitution damage and be blinded for 1d6 rounds. A successful save halves the Constitution damage (minimum 1 point) and negates the blindness.
Hold Breath (Ex) An inkanyamba can hold its breath for a number of rounds equal to 4 times its Constitution score before it risks drowning or suffocating.
Hypnotic Sway (Su) As a full-round action, an inkanyamba can unfurl its hood and sway back and forth. Any nonmindless creature within 30 feet that views an inkanyamba’s hypnotic sway must make a DC 23 Will save or be fascinated for 1d4 rounds. Any attack by the inkanyamba breaks the fascination effect. Any creature that successfully saves or has the fascination effect broken cannot be affected by the same inkanyamba’s hypnotic sway for 24 hours.
Poison (Ex) An inkanyamba’s body contains a host of different venoms. Once per round as a swift action, it can change which ability score its poison affects. Vacillating Venom : Bite—injury; save Fort DC 23; frequency 1/round for 4 rounds, effect 1d4 ability damage, cure 1 save. The save DC is Constitution-based.
Venomsense (Ex) An inkanyamba that makes physical contact with a living creature through either its bite, tail slap, or constriction ability gains an automatic knowledge of the target’s ability scores, allowing the inkanyamba to better use its protean venom on its victims.

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