Inverted Giant

System: Pathfinder | SRD

Inverted Giant CR 11
XP 12800
Init +6 ; Senses blindsight 60 ft.; Perception +9
Defense
AC 25, touch 10, flat-footed 23 (+2 Dex, +15 natural, –2 size)
hp 152 (16d8+80); fast healing 4
Fort +15, Ref +7, Will +7
Resist cold 10, electricity 10, fire 10
Offense
Speed 30 ft.
Melee bite +19 (2d8+9 plus grab), 2 claws +19 (1d8+9 plus 1d6 energy)
Space 15 ft., ; Reach 15 ft.
Special Attacks grab (Large), rock throwing (120 ft.), runes, swallow whole (2d8+13 bludgeoning damage, AC 17, 15 hp)
Aura fear aura (60 ft., DC 21)
CMB +23 (+27 grapple) CMD 35
Statistics
Str 29,, Dex 14,, Con 20,, Int 9,, Wis 11,, Cha 16
Base Atk +12
Feats Awesome Blow , Cleave , Critical Focus , Improved Bull Rush , Improved Initiative , Iron Will , Power Attack , Vital Strike
Skills Climb +17, Intimidate +11, Perception +9
Languages Giant, Thassilonian (can’t speak)
Special Abilities
Claws (Ex) An inverted giant can channel arcane energy into its fists whenever it makes a successful claw attack, dealing 1d6 points of energy damage (cold, electricity, or fire, chosen when the inverted giant attacks) in addition to the damage its claws normally deal.
Runes (Ex) Whenever a rune giant is affected by a spell or spell-like ability, it can cause the runes covering its body to flash with light. All creatures within 10 feet of the giant must make a DC 21 Fortitude save or be blinded for 1 round. The saving throw is Charisma-based.

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