Irlgaunt
System: Pathfinder | SRD
Irlgaunt
CR 13
XP 25600
Init +13
;
Senses darkvision 60 ft.; Perception +21
Defense
AC 29, touch 18, flat-footed 20 (+9 Dex, +11 natural, -1 size)
hp 133 (14d8+70)
Fort +9,
Ref +15,
Will +13
DR 10/bludgeoning
Immune acid, cold
Offense
Speed 40 ft., climb 40 ft.
Melee 2 slams +17 (1d8+8 plus 1d6 acid), bite +17 (1d8+8)
Ranged 1 gastrolith +18 (2d6+8 plus 2d6 acid)
Space 10 ft.,
;
Reach 5 ft.
Special Attacks gastrolith
Spell-Like Abilities (CL 14th)
CMB +19
CMD 38 (42 vs. trip)
Statistics
Str 27,,
Dex 29,,
Con 20,,
Int 16,,
Wis 18,,
Cha 19
Base Atk +10
Feats Blind-Fight , Combat Reflexes , Deadly Aim , Improved Initiative , Improved Lightning Reflexes , Lightning Reflexes , Run
Skills Acrobatics +26 (+30 jump), Climb +33, Disguise +18, Fly +0, Perception +21, Stealth +22 (+30 in rocky terrain), Survival +21, Swim +25
Languages Aklo, Common, Giant, Terran
SQ stone step
Special Abilities
Gastrolith (Ex) Once every 1d4 rounds, an irlgaunt can violently regurgitate a clot of brittle stone and digestive acids. This gastrolith is treated as a thrown splash weapon with a range increment of 30 feet. In addition to damaging any creature struck (as noted above), any creature within 10 feet of the point where the gastrolith strikes (whether a creature or a grid intersection) takes 1d6 points of acid damage. A gastrolith that misses its target hits a nearby point, just like a normal miss with a splash weapon, as detailed on page 202 of the Pathfinder RPG Core Rulebook . An irlgaunt has a separate orifice for ejecting gastroliths. Thus, it can make a ranged attack in addition to all its normal melee attacks.
Stone Step (Ex) An irlgaunt can move through any sort of natural difficult terrain at its normal speed while in rocky or subterranean terrain. Magically altered terrain affects an irlgaunt as normal.