Creatures in "Jellyfish" Category
System: Pathfinder | SRD
Creatures in "Jellyfish" Category
CR Bathysphere 1/2 Death’s Head Jellyfish 1 Giant Jellyfish 7 Jellyfish Swarm 6 Sapphire Jellyfish 11
XP 200
Init +1
;
Senses all-around vision, darkvision 60 ft.; Perception +0
Defense
AC 13, touch 13, flat-footed 12 (+1 Dex, +2 size)
hp 9 (1d8+5)
Fort +4,
Ref +1,
Will +0
Immune mind-affecting effects
Offense
Speed swim 20 ft.
Melee 2 tentacles +2 (1d2)
Space 2-1/2 ft,
;
Reach 0 ft.
Special Attacks corpse pilot
CMB -1
CMD 9 (can't be tripped)
Statistics
Str 10,,
Dex 12,,
Con 15,,
Int —,,
Wis 10,,
Cha 1
Base Atk +0
Feats toughness B
Skills Swim +9
SQ air bell, compression
Special Abilities
Air Bell (Ex) As a standard action that provokes attacks of opportunity, a bathysphere jellyfish can attach to the head of a willing Small or Medium creature. When worn this way, the jellyfish creates a pocket of breathable air around the affected creature’s head, allowing the creature to breathe and speak normally while underwater. Attached jellyfish don’t hinder a creature’s vision or other senses. The air pocket a jellyfish creates lasts for 8 hours. After 24 hours, the bathysphere jellyfish can create a new air pocket.
Corpse Pilot (Ex) As a full-round action, a bathysphere jellyfish can take control of a dead or unconscious creature to which it is already attached. While piloting a creature, the jellyfish can’t attack with its tentacles, but can move the creature using its own swim speed and make melee attacks using the creature’s base attack bonus, Strength modifier, and size modifier, dealing damage as if it were the creature. (Effects of feats, traits, or similar abilities can’t be applied to these attacks, nor can the jellyfish activate the any items, cast the creature’s spells, etc.; the effects of magical weapons, including enhancement bonuses and weapon special abilities, still apply.) The jellyfish is considered staggered while it pilots a creature. When a piloted creature regains consciousness, it must succeed at a DC 11 Reflex saving throw to regain control of its body. If it fails, it can retry the saving throw once each round on its turn. The saving throw is Dexterity-based. While a bathysphere jellyfish is piloting a creature, any attack or effect that deals damage to the host also deals 1 point of damage to the jellyfish. A creature can attempt to attack only the jellyfish, but takes a –4 penalty on the attack roll. Removing the jellyfish is a full-round action that requires a successful DC 15 Strength check. Killing or removing the jellyfish frees the host from its control.