Kaiju, Vorgozen

System: Pathfinder | SRD

Kaiju, Vorgozen CR 29
XP 6553600
Init +14 ; Senses darkvision 600 ft., tremorsense 600 ft.; Perception +32
Defense
AC 47, touch 13, flat-footed 36 (+10 Dex, +1 dodge, +34 natural, –8 size)
hp 717 (35d8+560); fast healing 30
Fort +27, Ref +23, Will +24
DR 20/epic
Immune ability damage, ability drain, acid, death effects, disease, energy drain, fear, poison, ooze traits
Resist acid 30, cold 30, electricity 30, fire 30, sonic 30, negative energy 30
SR 40
Offense
Speed 50 ft., climb 50 ft., swim 100 ft.
Melee 6 tentacles +40 (4d6+21/19–20 plus 2d6 acid and grab)
Space 80 ft., ; Reach 60 ft.
Special Attacks acid beam, constrict (4d6+31 plus 2d6 acid), fast swallow, hurl foe, infuse terrain, swallow whole (10d6 acid and 10d6 bludgeoning damage, AC 27, 71 hp)
Aura polluted magic (300 ft.)
CMB +55 (+59 bull rush) CMD 76 (78 vs. bull rush, can’t be tripped)
Statistics
Str 52,, Dex 31,, Con 42,, Int 3,, Wis 32,, Cha 27
Base Atk +26
Feats Blinding Critical , Combat Reflexes , Critical Focus , Dodge , Greater Bull Rush , Greater Vital Strike , Improved Bull Rush , Improved Critical (tentacle) , Improved Initiative , Improved Lightning Reflexes , Improved Vital Strike , Iron Will , Lightning Reflexes , Lunge , Mobility , Power Attack , Vital Strike , Weapon Focus (tentacle)
Skills Climb +44, Perception +32, Swim +47
Languages Aquan (can’t speak)
SQ massive
Special Abilities
Absorb Magic (Ex) When a spell or spell-like ability fails to overcome Vorgozen’s spell resistance, it is wholly or partially absorbed by the kaiju. If the spell was an area-effect spell or targeted more than just Vorgozen, it functions normally against other targets and Vorgozen regains a number of hit points equal to double the spell’s level. If the spell targeted only Vorgozen, she absorbs the entire spell and regains a number of hit points equal to 10 × the spell’s level. Whenever Vorgozen absorbs magic in this way, her polluted magic aura grows more powerful (whether or not the absorbed magic healed her of damage); all rolls to determine the effect of polluted magic are modified by +20 for the remainder of the round.
Acid Beam (Su) Once every 4 rounds, Vorgozen can unleash a beam of foul acid. This creates a 1,200-foot line of high pressure caustic fluid. All creatures caught in the area of effect take 20d6 points of acid damage and 20d6 points of bludgeoning damage, and are knocked prone. A creature that succeeds at a DC 43 Reflex save takes half damage and avoids being knocked prone. A Huge or smaller creature that is knocked prone is also pushed away from Vorgozen. A Huge creature is pushed back 10 feet, a Large creature 20 feet, a Medium creature 40 feet, and Small or smaller creatures 80 feet. Creatures that are pushed take 1d6 additional points of bludgeoning damage per 10 feet they are pushed, but can attempt a DC 43 Reflex save to halve this additional damage. The save DC is Constitution-based.
Infuse Terrain (Su) Once per day as a standard action, Vorgozen can dematerialize and seep into the terrain, infusing it with her polluted nature. The kaiju appears to simply melt into the surrounding terrain when she uses this ability, vanishing from view. The terrain in a 1-mile radius becomes infused with the kaiju’s essence—if the terrain is swamp or other wetland, the radius increases to 10 miles. While infusing terrain, Vorgozen cannot be harmed, and all magical effects generated in the region can trigger polluted effects (see Polluted Magic below). Vorgozen remains aware of what takes place in the region of infused terrain, and she can remain infused in the terrain indefinitely, during which time she does not need to breathe, eat, or sleep. She can emerge from the terrain at any point within the infused region as a swift action, gaining the benefit of a heal spell (CL 20th) when she does so. Alternatively, she can suppress all effects of her presence on the terrain for up to 24 hours to move at a speed of 50 miles per hour, as per shadow walk . When she ceases moving (typically upon arriving at a region with powerful magic that has drawn her attention), her presence remains suppressed and she cannot move for the remainder of the 24 hours, at which point the suppression ends and her presence again infuses the surrounding terrain.
Polluted Magic (Su) Vorgozen’s presence pollutes magic, causing magical abilities to become unreliable when used within 300 feet of the kaiju. When a creature within this area generates a spell, spell-like ability, or supernatural effect, roll on the table below to see how Vorgozen’s polluting presence hampers or transforms the effect. Effects created by creatures outside of this 300-foot aura are unaffected by Vorgozen’s polluted magic, even if the effect of the spell or supernatural ability enters the area of polluted magic or targets Vorgozen. Likewise, ongoing spell effects or supernatural effects are not polluted when Vorgozen’s aura envelops them. Vorgozen’s own supernatural abilities never trigger polluted magic effects. d% Result 1–30 The spell or supernatural effect functions normally. 31–50 The spell or supernatural effect is diluted, functioning at half capacity (caster level, all damage and other randomly determined elements, and durations and areas of effect not determined by caster level are halved); the DCs of saving throws to resist the effect are decreased by 10. 51–70 The spell or supernatural effect is cancelled and its use for that activation is wasted. 71–90 The spell or supernatural effect is canceled and its use for that activation is wasted. The creator of the spell or supernatural effect must succeed at a DC 35 Fortitude save or be nauseated for 1d4 rounds. The nausea is a mind-affecting effect. The save DC is Charisma-based. 91 or higher The spell or supernatural effect is canceled and its use for that activation is wasted. The creator of the spell or supernatural effect must succeed at a DC 35 Will save or suffer the effects of feeblemind (CL 20th). The feeblemind effect is a mind-affecting effect. The save DC is Charisma-based.

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