Karkadann Horn

System: Pathfinder | SRD

Karkadann Horn CR 4
XP 1200
Init +2 ; Senses darkvision 60 ft., detect evil, detect good, low-light vision, scent; Perception +10
Defense
AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, –1 size)
hp 42 (5d10+15)
Fort +7, Ref +6, Will +6
Immune disease, poison
Resist fire 5
Offense
Speed 50 ft.
Melee gore +8 (1d8+4), 2 hooves +6 (1d6+2)
Space 10 ft., ; Reach 5 ft.
Special Attacks powerful charge (gore, 2d8+8)
Spell-Like Abilities (CL 9th; concentration +14)
CMB +10 CMD 22 (26 vs. trip)
Statistics
Str 18,, Dex 15,, Con 16,, Int 11,, Wis 17,, Cha 20
Base Atk +5
Feats Iron Will , Multiattack , Power Attack
Skills Acrobatics +9, Perception +10, Survival +5
Languages Common
SQ magical strike, sure-footed
Special Abilities
Magical Strike (Ex) A karkadann’s gore attack is treated as a magic cold iron weapon for the purpose of overcoming damage reduction.
Sure-Footed (Ex) A karkadann takes no penalty to speed or on Acrobatics or Stealth checks when moving through sandy or desert terrain.

Add to encounter | Back to Monsters