Karumzek

System: Pathfinder | SRD

Karumzek CR 4
XP 1200
Init +6 ; Senses darkvision 60 ft., low-light vision, sense poison; Perception +9
Defense
AC 17, touch 12, flat-footed 15 (+2 Dex, +5 natural)
hp 37 (5d10+10)
Fort +6, Ref +6, Will +2
DR 5/good
Immune poison
SR 15
Offense
Speed 40 ft., climb 20 ft.
Melee bite +8 (1d8+3 plus poison)
Special Attacks poison, sneak attack +1d6, web (+7 ranged, DC 14, 5 hp)
Spell-Like Abilities (CL 6th; concentration +6)
CMB +7 CMD 19 (31 vs. trip)
Statistics
Str 15,, Dex 14,, Con 15,, Int 8,, Wis 13,, Cha 10
Base Atk +5
Feats Improved Initiative , Point-Blank Shot , Weapon Focus (bite)
Skills Climb +10, Craft (alchemy) +7, Knowledge (nature) +7, Knowledge (religion) +7, Perception +9, Stealth +14
Languages Abyssal, Infernal, Undercommon
SQ change shape (Diminutive spider; vermin shape II UM ), deft limbs
Special Abilities
Deft Limbs (Ex) A karumzek’s front pair of feet are as nimble and dexterous as human hands. It takes a karumzek half the normal amount of time to create alchemical items.
Poison (Ex) Bite—injury; save Fort DC 14; frequency 1/round for 6 rounds; effect 1d3 Str, Dex, or Con (karumzek’s choice); cure 2 consecutive saves.
Sense Poison (Ex) As a free action, a karumzek can detect if a creature within 15 feet of it is poisoned. It can attempt to determine the exact type of poison, as if using detect poison .

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