Kerakinsi

System: Pathfinder | SRD

Kerakinsi CR 4
XP 1200
Init +2 ; Senses darkvision 60 ft.; Perception +11
Defense
AC 17, touch 13, flat-footed 14 (+2 Dex, +1 dodge, +4 natural)
hp 39 (6d10+6)
Fort +3, Ref +7, Will +7
Immune deafness, electricity, sonic
Weaknesses wind dependence
Offense
Speed 30 ft., fly 40 ft. (good)
Melee bite +7 (1d4+1), 2 talons +7 (1d8+1)
Special Attacks discharge, thunderclap
CMB +7 CMD 20
Statistics
Str 12,, Dex 15,, Con 13,, Int 9,, Wis 14,, Cha 10
Base Atk +6
Feats Dodge , Flyby Attack , Mobility
Skills Fly +15, Perception +11, Stealth +11
Languages Auran
Special Abilities
Discharge (Su) Once every 1d4 rounds, a kerakinsi can discharge electricity stored within its flesh, dealing 1d6 points of electricity damage to all adjacent creatures and activating its thunderclap ability. Alternatively, a kerakinsi can use this discharge to arc lightning between itself and another willing kerakinsi within 60 feet. Any creature in the line between the two kerakinsis takes 3d6 points of electricity damage (Reflex DC 14 half), and the kerakinsi receiving the discharge triggers its thunderclap ability. The save DC is Constitution-based.
Thunderclap (Su) Once per round as an immediate action, a kerakinsi that is targeted by an effect that deals electricity damage or has the electricity descriptor can use the electrical energy to produce a concussive thunderclap, deafening and damaging creatures within a 20-foot radius. Any creature within the area is deafened for 1d6 rounds and takes 2d6 points of sonic damage. A successful DC 14 Fortitude save negates the deafness and reduces the damage by half. The save DC is Constitution-based.
Wind Dependence (Ex) A kerakinsi flies by manipulating winds and electrical currents with the sail-like skin stretched between its limbs. Natural winds of any strength don’t impair a kerakinsi’s flight, but magically created winds affect a kerakinsi as though it were a Tiny flying creature. In calm winds, a kerakinsi takes a –12 penalty on Fly checks.

Add to encounter | Back to Monsters