Krampus

System: Pathfinder | SRD

Krampus CR 21
XP 409600
Init +13 ; Senses scent, see in darkness, see invisibility , storm sight; Perception +33
Defense
AC 37, touch 19, flat-footed 27 (+9 Dex, +1 dodge, +18 natural, –1 size)
hp 396 (24d10+264); fast healing 15
Fort +19, Ref +23, Will +20
DR 15/epic and good
Immune ability damage, ability drain, aging, cold, death effects, disease, energy drain, fear effects, paralysis
SR 32
Offense
Speed 60 ft., air walk
Melee +3 spiked chain +39/+34/+29/+24 (2d6+16/19–20 plus grab), claw +31 (1d10+6 plus grab), gore +31 (2d8+6) or 2 claws +36 (1d10+13), gore +36 (2d8+13)
Space 10 ft., ; Reach 10 ft. (20 ft. with chain)
Special Attacks capture, punish the naughty, regression
Spell-Like Abilities (CL 20th; concentration +30)
Aura frightful presence (120 ft., DC 32)
CMB +38 (+42 drag or grapple) CMD 58 (60 vs. drag)
Statistics
Str 36,, Dex 28,, Con 33,, Int 21,, Wis 23,, Cha 30
Base Atk +24
Feats Combat Expertise , Combat Reflexes , Dodge , Greater Drag, Greater Vital Strike , Improved Critical (chain) , Improved Drag , Improved Initiative , Improved Vital Strike , Mobility , Power Attack , Vital Strike
Skills Acrobatics +33, Intimidate +37, Knowledge (geography, nobility) +17, Knowledge (local) +29, Perception +33, Sense Motive +30, Stealth +32, Survival +33, Use Magic Device +34
Languages Common; tongues
SQ mystical chains, snowstep
Special Abilities
Capture (Su) If Krampus begins its turn grappling a Medium or smaller creature, it can stuff the target into its bag as a swift action that doesn’t provoke attacks of opportunity. A creature stuffed into this bag is subjected to Krampus’s regression ability (see below). A creature in the bag can try to cut its way free with any light slashing weapon. The bag has AC 25, hardness 20, and 30 hit points. If a creature cuts its way out of the bag, Krampus can repair the bag as a full-round action that provokes attacks of opportunity. Until then, any creature stuffed into the bag is still subjected to the regression ability but can escape with a move action that provokes an attack of opportunity from Krampus. The bag has other special qualities while in Krampus’s possession. The weight of creatures in the bag doesn’t count against Krampus’s carrying capacity. Up to four Small creatures or two Medium creatures can fit in the bag at a time. If used by any creature other than Krampus, the container functions as a mundane sack. If Krampus’s bag is lost or destroyed, it can create a new bag with 1 hour of work.
Limited Immortality (Su) Though Krampus still needs to eat, drink, and sleep, it doesn’t age and can’t die of old age. If Krampus is killed, a new Krampus forms elsewhere in the world after a year’s time—this new Krampus retains the memories of the previous Krampus and likely holds a grudge against the person who killed it the year before. If a method to disrupt this cycle exists, it has yet to be discovered by mortals.
Mystical Chains (Su) Krampus’s chains function as a +3 spiked chain and also count as an evil weapon for the purpose of overcoming damage reduction. These chains become non-magical if Krampus does not carry or wield them, and if a chain is disarmed or destroyed, Krampus can create a new set of chains as a standard action. The chains react almost as a living extension of Krampus’s will and have the grab ability.
Punish the Naughty (Su) As a swift action, Krampus can designate a single target it can see as being “naughty.” The target must be a child, a creature with the young template, or a victim of Krampus’s regression ability. Against that target, Krampus gains a +5 bonus on weapon attack and damage rolls and Perception, Sense Motive, and Survival checks. These bonuses remain in effect until the target is dead or Krampus designates another target as naughty.
Regression (Su) Each round a creature begins its turn stuffed into Krampus’s bag, it must succeed at a DC 32 Fortitude saving throw or be regressed back to its childhood. The creature is affected in size as if via reduce person , but none of the target’s gear changes size. This effect persists for 24 hours, after which the target regains its original size. A creature currently under the effects of regression cannot be further affected by this ability. This is a curse effect. The save DC is Charisma-based.
Snowstep (Su) Krampus is constantly under the effects of a pass without trace spell, but only in snowy environments.
Storm Sight (Ex) Krampus can see perfectly well in stormy conditions, including in blizzards; it does not take any penalties on Perception checks while in snow.

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