Kuru
System: Pathfinder | SRD
Kuru
CR 1/2
XP 200
Init +0
;
Senses low-light vision; Perception +6
Defense
AC 14, touch 10, flat-footed 14
hp 14
Fort +3,
Ref +2,
Will +2
Weaknesses light sensitivity
Offense
Speed 40 ft.
Melee club +3 (1d6+4), bite –2 (1d6+1 plus cannibalistic vitality)
Special Attacks rage (5 rounds/day)
CMB +5
CMD 13
Statistics
Str 19,,
Dex 10,,
Con 16,,
Int 10,,
Wis 14,,
Cha 13
Base Atk +1
Feats Lightning Reflexes
Skills Climb +5, Intimidate +5, Perception +6, Survival +6
SQ fast movement, kuru courage
Special Abilities
Blood Courage (Ex) Once per day when a kuru makes a saving throw against a fear effect, he can roll the saving throw twice and take the better result. He must decide to use this ability before the saving throw is attempted.
Cannibalistic Vitality (Ex) When a kuru hits a living creature with its bite attack, he gains 1 temporary hit point by ingesting the target’s blood. This ability does not work on creatures that do not have blood.