Creatures in "Kyton Demagogue" Category
System: Pathfinder | SRD
Creatures in "Kyton Demagogue" Category
CR Inkariax 26
XP 2457600
Init +17
;
Senses darkvision 60 ft., discern lies , low-light vision, see in darkness, true seeing ; Perception +41
Defense
AC 46, touch 24, flat-footed 32 (+13 Dex, +1 dodge, +22 natural, +8 profane, –8 size)
hp 610 (33d10+429); regeneration 30 (deific or mythic)
Fort +31,
Ref +24,
Will +23
DR 20/epic, good, and silver
Immune charm effects, cold, compulsion effects, fear effects, nonlethal damage, pain, petrification, poison
Resist acid 30, electricity 30
SR 37
Offense
Speed 30 ft., fly 60 ft. (good)
Melee +5 wounding rapier +43/+38/+33/+28 (4d6+17/15–20)
Ranged +3 dagger +42/+37/+32/+27 (3d6+15/17–20)
Space 30 ft.,
;
Reach 30 ft.
Special Attacks bloody icicles, freezing blast, unnerving gaze (120 ft., DC 32)
Spell-Like Abilities (CL 20th; concentration +28)
CMB +53
CMD 85
Statistics
Str 34,,
Dex 37,,
Con 36,,
Int 27,,
Wis 20,,
Cha 23
Base Atk +33
Feats Bleeding Critical , Blind-Fight , Cleave , Combat Expertise , Combat Reflexes , Critical Focus , Dodge , Improved Critical (dagger , rapier), Improved Feint , Improved Initiative , Point-Blank Shot , Power Attack , Precise Shot , Quick Draw , Weapon Focus (dagger , rapier)
Skills Bluff +42, Diplomacy +42, Fly +45, Intimidate +42, Knowledge (planes, religion) +44, Perception +41, Sense Motive +41, Sleight of Hand +46, Spellcraft +41, Stealth +33, Survival +38, Swim +48, Use Magic Device +39
Languages Abyssal, Aklo, Celestial, Common, Infernal, Shadowtongue; telepathy 300 ft.
SQ change shape ( libitinarii , polymorph ), icy logic
Special Abilities
Bloody Icicles (Su) Inkariax can use the icicles embedded in his flesh as melee or thrown ranged weapons. He can retrieve up to four of these icicles per round as a swift action. When wielded as a melee weapon, an icicle is considered a +5 wounding rapier . When wielded as thrown ranged weapons, the icicles are considered +3 daggers . Icicles Inkariax retrieves from his flesh are immediately replaced, and he has hundreds of icicles embedded in his flesh that he can use for this purpose.
Cloak of Ice (Su) Inkariax is immune to cold damage as well as spells with the cold descriptor, and he always treats any difficult terrain that results from magical or mundane ice as normal terrain. He gains a profane bonus to his Armor Class equal to his Intelligence bonus.
Freezing Blast (Su) Inkariax can harness the power of absolute zero and release it in a burst around him with but a thought. Inkariax can use this ability five times per day as a standard action that doesn’t provoke attacks of opportunity. When he does, creatures within 30 feet of him take 6d6 points of cold damage and 6d6 points of piercing damage that counts as evil and magic for the purpose of bypassing damage reduction. A successful DC 29 Fortitude saving throw halves both the cold and piercing damage. Additionally, creatures that fail this save must immediately attempt a DC 29 Will save. Failing this second save means a creature has been frozen solid and has become a supernaturally frozen, mindless, inert statue and is considered petrified, per flesh to stone (if the creature isn’t made of flesh, this secondary ability has no effect). The creature can’t be turned back to flesh by casting stone to flesh , but it can be restored via break enchantment . If the creature is not restored after a number of hours equal to the creature’s Hit Dice, the creature dies and remains a perpetually frozen statue; it can’t be returned to life except by the express intervention of a deity. The save DCs are Constitution-based.
Icy Logic (Su) Inkariax has absolute, logical control over the essence of cold. The save DCs for his spell-like abilities are based on his Intelligence rather than his Charisma. Additionally, at will, he can dispel any ongoing effect with the cold descriptor. This functions as greater dispel magic , although Inkariax automatically succeeds at any required dispel checks.
Unnerving Gaze (Ex) A creature that succumbs to Inkariax’s unnerving gaze becomes stunned for 1d4 rounds as it becomes convinced that the demagogue’s bloody icicles are working their way through its body, slowly transforming it into a frozen, blood-soaked exhibit in Inkariax’s menagerie.