Larabay

System: Pathfinder | SRD

Larabay CR 11
XP 12800
Init +10 ; Senses low-light vision; Perception +27
Defense
AC 25, touch 17, flat-footed 18 (+6 Dex, +1 dodge, +8 natural)
hp 144 (17d6+85)
Fort +10, Ref +16, Will +13
Resist cold 10, electricity 10, fire 10
Offense
Speed 30 ft., fly 50 ft. (good)
Melee rapier +15/+10 (1d6+4/18–20 plus mischief )
Special Attacks befuddling gaze
Spell-Like Abilities (CL 11th; concentration +14)
CMB +14 CMD 29
Statistics
Str 18,, Dex 22,, Con 21,, Int 15,, Wis 16,, Cha 17
Base Atk +8
Feats Agile Maneuvers , Alertness , Combat Reflexes , Dodge , Flyby Attack , Improved Initiative , Mobility , Weapon Finesse , Weapon Focus (rapier)
Skills Bluff +23, Diplomacy +23, Disguise +23, Fly +30, Knowledge (nature) +22, Perception +27, Sense Motive +27, Stealth +26
Languages Common, Polyglot, Sylvan
SQ change shape (Medium humanoid; alter self )
Special Abilities
Befuddling Gaze (Su) Three times per day as a standard action, a larabay can employ a befuddling gaze attack in a 30-foot cone. Creatures that fail a DC 21 Will save become dazed for 1d4 rounds. Creatures that successfully save are dazzled for 1 round. The save DC is Charisma-based.
Mischief (Su) A larabay can channel its magical energy through whatever one-handed weapon it wields to mystify and disorient foes. Creatures hit by a larabay’s weapon must make a DC 21 Will save or take 1 point of Dexterity damage and become confused for 1d6 rounds. The save DC is Charisma-based.

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