Liminal Sprite
System: Pathfinder | SRD
Liminal Sprite
CR 2
XP 600
Init +7
;
Senses low-light vision; Perception +7
Defense
AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
hp 16 (3d6+6)
Fort +3,
Ref +6,
Will +4
DR 5/cold iron
Immune sleep
SR 13
Offense
Speed 20 ft., fly 60 ft. (good)
Melee rapier +6 (1d3–1/18–20)
Space 2-1/2 ft.,
;
Reach 0 ft.
Special Attacks repartee
Spell-Like Abilities (CL 6th; concentration +8)
CMB +0
CMD 11
Statistics
Str 8,,
Dex 17,,
Con 14,,
Int 15,,
Wis 12,,
Cha 15
Base Atk +1
Feats Improved Initiative , Weapon Finesse
Skills Diplomacy +8, Escape Artist +9, Fly +17, Knowledge (local) +8, Perception +7, Perform (comedy) +8, Sense Motive +7, Stealth +17
Languages Elven, Common, Sylvan
SQ versatile performance
Special Abilities
Repartee (Su) Three times per day, when a liminal sprite successfully aids another creature’s Charisma-based skill check, the creature gains a +2d4 bonus on the skill check instead of the normal +2 bonus. A creature can receive this bonus from only one liminal sprite per skill check.
Versatile Performance (Ex) A liminal sprite can use its bonus for Perform (comedy) in place of its bonus for Bluff and Intimidate. When substituting in this way, the liminal sprite uses its total bonus for Perform (comedy), including any class skill bonus, in place of the associated skill’s total bonus, whether or not it has ranks in Perform (comedy) or Perform (comedy) is a class skill for the sprite.