Creating an Alebrije

System: Pathfinder | SRD

Creating an Alebrije CR 5
XP 1600
The creature’s type changes to magical beast (extraplanar). Do not recalculate its base attack bonus, saves, or skill ranks. An alebrije with 8 Hit Dice or more increases in size by one category.
Init +10 ; Senses The creature gains darkvision with a range of 120 feet, dreamsight, and scent.
Defense
AC 20, touch 15, flat-footed 14 (+6 Dex, +5 natural, –1 size)
hp 47 (5d10+20)
Fort +8, Ref +10, Will +5
DR 5/magic
Resist cold 5, fire 5
SR 11
Offense
Speed An alebrije with 5 Hit Dice or more grows wings and gains a fly speed of 20 feet (average). If the alebrije has 11 Hit Dice or more, it gains a fly speed of 40 feet (average) instead. An alebrije that already has a fly speed improves its maneuverability by one step instead.
Melee An alebrije’s natural attacks grow mighty and fantastical. Increase the damage die of the base creature’s primary natural attacks by one step. An alebrije’s natural attacks are considered magical for the purposes of damage reduction.
Space 10 ft., ; Reach 10 ft.
Special Attacks pounce, rake (2 claws +9, 1d4+7)
Spell-Like Abilities An alebrije gains the following spell-like abilities, using its Charisma modifier to determine any save DCs: 3/day— dream , nightmare ; 1/day— dream council , dream travel , mind thrust III , plane shift (self plus 50 lbs. of objects only). The caster level equals the creature’s HD (or the caster level of the base creature’s spell-like abilities, whichever is higher).
CMB +11 (+15 grapple) CMD 27 (31 vs. trip)
Statistics
Str 25,, Dex 23,, Con 19,, Int 6,, Wis 18,, Cha 10
Base Atk +3
Feats Improved Initiative , Run , Skill Focus (Perception)
Skills Alebrijes have a +8 racial bonus on Knowledge (arcana) and Knowledge (planes) checks. They always treat these skills as class skills. Otherwise,their skills are the same as the base creatures’.
Languages An alebrije gains telepathy (100 ft.) and can speak one language of its choice.

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