Golem, Stone
System: Pathfinder | SRD
Golem, Stone
CR 11
N
Construct
Large
Init -1
;
Senses darkvision 60 ft., low-light vision; Perception +0
Defense
AC 26, touch 8, flat-footed 26 (-1 Dex, +18 natural, -1 size)
hp 107 (14d10+30)
Fort +4
Ref +3
Will +4
DR 10/adamantine
Immune construct traits, magic
Offense
Speed 20 ft.
Melee 2 slams +22 (2d10+9)
Space 10 ft.
;
Reach 10 ft.
Special Attacks slow
CMB +24
CMD 33
Statistics
Str 28,
Dex 9,
Con -,
Int -,
Wis 11,
Cha 1
Base Atk +14
Special Abilities
Immunity to Magic (Ex) A stone golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below. A transmute rock to mud spell slows a stone golem (as the slow spell) for 2d6 rounds, with no saving throw, while transmute mud to rock heals all of its lost hit points. A stone to flesh spell does not actually change the golem's structure but negates its damage reduction and immunity to magic for 1 full round.
Slow (Su) A stone golem can use a slow effect, as the spell, as a free action once every 2 rounds. The effect has a range of 10 feet in a burst centered on the golem and a duration of 7 rounds, requiring a DC 17 Will save to negate. The save DC is Constitution-based.