Creating a Mana Wastes Mutant
System: Pathfinder | SRD
Creating a Mana Wastes Mutant
CR As base creature +1.
XP 1200
Any non-lawful.
The creature’s type changes to aberration. Do not recalculate HD, BAB, or saves.
Init +2
;
Senses darkvision 60 ft.; Perception +6
Defense
AC 19, touch 12, flat-footed 17 (+4 armor, +2 Dex, +3 natural)
hp 32 (4 HD; 2d8+2d10+12)
Fort +9,
Ref +2,
Will +4; +1 vs. fear, +4 vs. mind-affecting effects
DR 5/cold iron
Immune disease, poison
SR 15
Offense
Speed A winged Mana Wastes mutant’s maneuverability drops to clumsy. If the base creature flew magically, it loses this ability.
Melee A Mana Wastes mutant retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature. It also gains a slam attack that deals damage based on the mutant’s size.
Spell-Like Abilities A Mana Wastes mutant loses access to any spell-like abilities the base creature may have had. Any spellcasting abilities gained from class levels remain unchanged.
CMB +5
CMD 17
Statistics
Str 15,,
Dex 14,,
Con 17,,
Int 10,,
Wis 15,,
Cha 6
Base Atk +3
Feats Cleave , Iron Will , Power Attack , Weapon Focus (longsword)
Skills Perception +6, Stealth +8, Survival +7
Languages Gnoll
SQ deformed arm