Miengu
System: Pathfinder | SRD
Miengu
CR 11
Init +4
;
Senses low-light vision; Listen +3, Spot +3
Defense
AC 24, touch 17, flat-footed 20 (+4 Dex, +10 natural)
hp 119 (14d6+70)
Fort +9,
Ref +13,
Will +12
DR 5/bludgeoning
Immune critical hits, paralysis, poison, sleep effects, stunning
Resist fire 10
Weaknesses vulnerability to cold
Offense
Speed 30 ft., swim 60 ft.
Melee 1 +1 water spear +12 (1d8+7)
Ranged 1d4 +1 water daggers +15 (1d4+1)
Special Attacks aqueous armament, waverider
Spell-Like Abilities (CL 12th)
Statistics
Str 18,,
Dex 19,,
Con 17,,
Int 12,,
Wis 17,,
Cha 19
Base Atk +7
Feats Dodge , Great Fortitude , Mobility , Spring Attack , Track
Skills Concentration +22, Heal +20, Knowledge (nature) +20, Move Silently +21, Sense Motive +20, Survival +20, Swim +29
Languages Aquan, Common, Sylvan; water tongue
SQ amphibious, fluid form, freedom of movement , oasis kiss
Special Abilities
Amphibious (Ex) Miengus can breathe both air and water, although they rarely travel more than a few feet from water.
Aqueous Armament (Su) Miengus can form and shape the water around them—condensed from the atmosphere or even drawn from their own fluid bodies if needed—into any simple or martial melee weapon. These weapons are made of pure water, magically solidified to the hardness of steel, and they function like +1 magical weapons of the appropriate type. Miengus typically use this ability to craft spears, though they might form other weapons as they please. In addition, on any round a miengu can manifest 1d4+1 water daggers and make ranged attacks with each. Each of these weapons is treated as a +1 dagger and dissolves after being thrown. The number of daggers a miengu creates and can thus attack with changes from round to round.
Fluid Form (Su) While a miengu appears humanoid, its interior is entirely comprised of water. Miengus have all the immunities of elementals. A miengu may also flow through tiny gaps and cracks as if in gaseous form and can move through spaces occupied by other creatures without difficulty, although they provoke attacks of opportunity as normal.
Freedom of Movement (Sp) Miengus are constantly under the effects of freedom of movement (caster level 12th).
Oasis Kiss (Su) As a full-round action, a miengu can deliver a life-giving kiss to any living corporeal creature. The oasis kiss removes fatigue, nausea, sickness, and exhaustion, and the recipient gains the benefits of an endure elements spell for 24 hours. This ability is usable 3 times per day.
Water Tongue (Su) Miengus can converse with any creature with the aquatic or water subtypes as if using speak with animals or tongues .
Waverider (Su) As a full-round action once every 1d4 rounds, a miengu can summon an arcing column of water and use it to propel herself across the battlefield. When using this ability, a miengu moves in a straight line between 30 and 60 feet. If the miengu cannot move this far, this ability fails. Any creatures of Medium size or smaller in the fey’s path must make a DC 20 Reflex save or take 1d6+6 points of damage and be knocked prone. Creatures who succeed take only half damage and are not knocked down. Those in the fey’s path may not make attacks of opportunity when it moves in this fashion. The save DC is Constitution-based.
Usually NG Medium fey (aquatic)