Mimic Ooze

System: Pathfinder | SRD

Mimic Ooze CR 9
XP 6400
Init +11 ; Senses blindsight 60 ft.; Perception -5
Defense
AC 18, touch 18, flat-footed 10 (+7 Dex, +1 dodge)
hp 105 (14d8+42)
Fort +7, Ref +11, Will -1
Immune acid, mind-affecting effects, ooze traits, piercing damage
Offense
Speed 30 ft., climb 10 ft.
Melee 2 touches +12 (5d6 acid plus grab)
Special Attacks enshroud, grab (Large), hypnotic flow
CMB +17 (+21 grapple) CMD 28 (can't be tripped)
Statistics
Str 10,, Dex 24,, Con 16,, Int 1,, Wis 1,, Cha 14
Base Atk +10
Feats Agile Maneuvers , Combat Reflexes , Dodge , Improved Initiative , Step Up , Strike Back , Weapon Finesse
Skills Climb +15, Stealth +14
Special Abilities
Enshroud (Ex) When a mimic ooze makes a successful grapple combat maneuver check, it can flow over a Small, Medium, or Large creature, covering it like a second skin. At the beginning of every turn the creature remains enshrouded, it takes 6d6 points of acid damage and 1 point of Charisma damage as the mimic ooze absorbs it. The mimic ooze uses the AC and saving throw bonuses of the enshrouded creature for attacks and effects that deal hit point damage, but the enshrouded creature can choose to not avoid an attack or an effect. Damage dealt to the mimic ooze is divided between it and the creature it’s enshrouding, and vice versa. While the mimic ooze is enshrouding a creature, it can’t take any actions other than to release the creature as a move action. If a freedom of movement spell is cast on the enshrouded creature, the creature is no longer enshrouded and the mimic ooze falls off and reforms in an adjacent unoccupied space.
Floating (Ex) A mimic ooze can tread on liquid as if it were firm ground.
Hypnotic Flow (Su) The body of a mimic ooze can move and flow in a peculiar mixture of familiar and alien motions. A creature within 30 feet of it becomes fascinated for 1d4 rounds (Will DC 18 negates). Once a creature succeeds at a save against the fascination effect, it remains immune to this ability for 1 hour. The save DC is Charisma-based.
Pool (Ex) A mimic ooze can release its humanoid form, emulating a pool of dark liquid. An observer must succeed at a DC 25 Perception check to notice the unnatural flow of the pool. If the mimic ooze initiates combat from this state, it gains a +6 bonus on its initiative check.

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