Mire Nettle
System: Pathfinder | SRD
Mire Nettle
CR 2
XP 600
Init +1
;
Senses low-light vision; Perception +0
Defense
AC 14, touch 12, flat-footed 13 (+1 Dex, +2 natural, +1 size)
hp 22 (4d8+4)
Fort +5,
Ref +2,
Will +1
DR 5/slashing or bludgeoning
Immune plant traits
Offense
Speed 20 ft., swim 20 ft.
Melee 4 stings +4 (1d4)
Ranged thorns +5 (2d6)
Special Attacks pain
CMB +2
CMD 13 (can’t be tripped)
Statistics
Str 10,,
Dex 12,,
Con 12,,
Int —,,
Wis 10,,
Cha 3
Base Atk +3
Skills Swim +8
Special Abilities
Pain (Ex) A mire nettle’s thorns contain painful toxin. When a victim is struck by a mire nettle’s sting or thorn attacks, it must succeed at a DC 13 Fortitude save or be staggered for 1 round from the pain. The effects of multiple failed saving throws stack, increasing the duration of the staggered effect by 1 round per failed saving throw. This is a pain and poison effect. The save DC is Constitution-based.
Thorns (Ex) Once every 1d4 rounds as a standard action, a mire nettle can fling a spray of sharp, slender thorns as a ranged attack against any target within 60 feet. This does not provoke attacks of opportunity. Targets struck by thorns are also subjected to the mire nettle’s pain ability.