Mockingfey
System: Pathfinder | SRD
Mockingfey
CR 1
XP 400
Init +3
;
Senses low-light vision; Perception +7
Defense
AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size)
hp 13 (3d6+3)
Fort +2,
Ref +6,
Will +4
Offense
Speed 20 ft., fly 60 ft. (good)
Melee 2 talons +6 (1d4–1)
Space 2-1/2 ft.,
;
Reach 0 ft.
Spell-Like Abilities (CL 3rd; concentration +4)
CMB +2
CMD 11
Statistics
Str 8,,
Dex 16,,
Con 13,,
Int 7,,
Wis 12,,
Cha 13
Base Atk +1
Feats Flyby Attack , Weapon Finesse
Skills Acrobatics +9, Disguise +7, Fly +15, Perception +7, Stealth +16
Languages Sylvan (prefers to speak gibberish)
SQ mock
Special Abilities
Mock (Su) As a standard action, a mockingfey can take on the appearance of any creature it can see. This functions like veil , but affects only the mockingfey. The mockingfey does not change size, and if the creature it’s mimicking is larger than itself, the mockingfey simply appears to be a miniature version of it. Anyone interacting with this effect can attempt a DC 12 Will save to see through the ruse. A mockingfey can maintain a guise indefinitely, but can’t change to a form other than its own without a visual reference—once a given disguise has ended, the fey must see the subject again to resume that form. The save DC is Charisma-based.
, Inner Sea Bestiary pg. 31