Gray Ooze
System: Pathfinder | SRD
Gray Ooze
CR 4
N
Ooze
Medium
Init -5
;
Senses blindsight 60 ft.; Perception -5
Defense
AC 5, touch 5, flat-footed 5 (-5 Dex)
hp 50 (4d8+32)
Fort +9
Ref -4
Will -4
Immune cold, fire
Offense
Speed 10 ft.
Melee slam +6 (1d6+4 plus 1d6 acid and grab)
Special Attacks acid, constrict (1d6+1 plus 1d6 acid)
CMB +6 (+10 grapple)
CMD 11 (can't be tripped)
Statistics
Str 16,
Dex 1,
Con 26,
Int -,
Wis 1,
Cha 1
Base Atk +3
SQ transparent
Special Abilities
Acid (Ex) The digestive acid that covers a gray ooze dissolves metals and organic material, but not stone. Each slam and constrict attack deals 1d6 additional acid damage. Armor or clothing worn by a creature grappled by a gray ooze takes the same amount of acid damage unless the wearer succeeds on a DC 20 Reflex saving throw. A wooden or metal weapon that strikes a gray ooze takes 1d6 acid damage unless the weapon's wielder succeeds on a DC 20 Reflex save. The ooze's touch deals 12 points of acid damage per round to wooden or metal objects, but the ooze must remain in contact with the material for 1 full round in order to deal this damage. The save DCs are Constitution-based.
Transparent (Ex) Due to its lack of vivid coloration, a gray ooze is difficult to discern from its surroundings in most environments. A DC 15 Perception check is required to notice the gray ooze. Any creature that fails to notice a gray ooze and walks into it automatically suffers damage as if struck by the ooze's slam attack and is immediately subject to a grab attempt by the ooze.
A seemingly mundane puddle, patch of moist stone, or glistening rock is suddenly revealed to be more as a terrible pseudopod lashes out.